Join Joshua Zajaczkowski's as he presents his video review of Blackguards 2 for PC by Daedalic Entertainment.
John and Erik finally have there hands on the new RetroN 5 and have put in some play time on the system. Here is there review and feelings on this long awaited console.
One genre of games the Nintendo Switch has been lacking is racing. There have been a few, the best being Mario Kart. Aquiris has set out to change that. Enter Horizon Chase Turbo, an arcade racer that pays homage to Outrun and Top Gear. Is this game worthy to be in mentioned with these classic games? Let’s find out.
Peter Leigh (the Nostalgia Nerd) who has taken his addiction of retro consoles and turn it into a successful YouTube channel has curated a new book that adds to the preserve the history games and gaming consoles in his own special way. Is is a book worthy of your bookshelf? Let’s find out!
Gaming history is important to preserve. Many restore old consoles and games but there are also several book out there that have a visual history of video games. The Game Console: A Photographic History from Atari to Xbox is one of those books. But this book sets itself apart from the rest.
Retro collections are very popular right now. With Namco, Sega and Nintendo releasing systems and game collections that have been well received. Now NIS America is releasing the SNK 40th Anniversary Collection for the Nintendo Switch. How does this collection of games hold up? Lets take a look.
John from The Gamers Lounge takes a look at a few accessories from PowerA for the Switch and Xbox One and shares his thoughts if they are worth your cash.
Bitmap Books over the past few years have been the gold standard for affordable, quality book about video games. From their visual Commpendium series to game and box art books Bitmap has covered games from the arcade to the Neo-Geo. Now their new book the Art of Point and Click Adventure Games takes a look at one of the most loved genres in gaming history.
In this Video John takes a look at MegaCat Studios latest game for the NES, Genesis and SNES, Little Medusa. He looks and what comes with the complete package, shows off some gameplay and shares his thoughts if worth you hard earned money.
Bitmap Books over the past few years have become the leaders in publishing books about video games. The newest addition to the Visual Compendium is for the SNES/Super Famicom. Does this one stand up to past releases?
The NEOGEO was the pinnacle of video gaming. An elite, exclusive console that didn’t just emulate the arcade experience – as so many 8 and 16-bit consoles tried to do – it was the arcade experience, pixel for pixel on your TV at home. NEOGEO: a visual history is the first officially licensed NEOGEO art book of its kind released in the English language released by Bitmap Books. Have they produced the bible for the NEOGEO fan?
The one thing that makes the Nintendo Switch stand out over the PS4 or XB1 is the ability to play with friends and family anytime, anywhere. At first glance Party Planet my look like shovelware, but with 30 games and up to 4 players you quickly see that the game could be the perfect game to play with family and friends of all ages.
There are always a host of new accessories released when a new console hits the market. Some good, some bad. Bionik has released a line of new accessories for the system and John from The Gamers Lounge was lucky enough to get a couple to test out. Let's find out if they are any good.
Did you know there are new NES and Genesis games released in 2017? Enter Mega Cat Studios who is producing high quality releases for the NES and Genesis. The Gamers Lounge was luck enough to be able to check out some of their 2017 releases.
The Nintendo Switch released on March 3rd 2017 and like with any new console release there are a lot of different accessories hitting the market. John of the Gamers Lounge was lucky enough to get his hands on several different ones and he shares his thoughts if they are worth your money.
Over the past few years books about video games have been very popular kickstarter with Artcade, the Genesis Collected Works and more. Bitmap books have been on the for front releasing several high quality books in their Visual Compendium Series. The series includes Commodore 64, Amiga and ZX Spectrum. After a very successful Kickstarter the forth book NES/Famicom has officially been released. Does it get the Nintendo Seal of Quality?
Everyone's major complain with the NES Classic Edition, other then not being able to find one, was the extremely short cable on the controller. This could be by design since the reset button needs to be pressed to change games or it could be just bad overall design. But now that problem has been fixed thanks to My Arcade with their NES Classic Edition Wireless controller. Is it a worthy controller for the money? Lets find out!
This past April Geek Line Publishing ran a successful Kickstarter to fund their next book. The Nintendo 64 Anthology, the ultimate guide to everything N64 and celebrating the 20th anniversary of the system. Raising over €67,000 (or $70,000 US) the campaign surpassed their goal and now has offically been released. Is this book a fitting tribute to the N64?
Cable and satellite bills have gotten expensive and more and more people are cutting the cord. There are many options out there to stream entertainment to your home, Fire TV, Apple TV, Roku and more. Main Brain TV wants to do more. Live sports, TV, movies and more with now fees. Sound to good to be true? John from The Gamers Lounge has spent a month with device. Does it live up to its promices?
Most gamers from the 70's, 80's and even the 90's remember the arcades. Tim Nicholls is one of those people and he has taken his passion for the art of the arcade and turned it into a book. Not only is Artcade a book of just arcade game art, it is a lasting record of the golden era of video games that any gamer would enjoy.
LucidSound is committed to providing gamers with the ultimate experience in sound by creating high-end audio products at affordable prices. With there second headset, the LS20 they are out to show you can spend $100 and still get a quality sounding and made headset. Have they succeed? Check out John's review!
Valkyria Chronicles was originally released on the PlayStation 3 in 2008 and at the time was considered by some to be a revolutionary take on the tactical RPG genre. Hailing an average score on Metacritic of 86 and selling just over 1 million copies worldwide it spawned two sequels on the PSP and last year was released on PC. Now the Remastered edition makes its way to the PlayStation 4. Does this 8 year old game still hold up?
Earlier this month the Disney Infinity team announced rather than releasing Disney Infinity 4.0 that they would continue to support 3.0 with new play set and figures from there four core brands at The Walt Disney Company: Disney, Pixar, Marvel and Star Wars. The first was released this week, Marvel Battlegrounds. John at The Gamers Lounge was lucky enough to be able to review this play set.
Several months ago the Amiiqo device was released that gave you the ability to copy or emulate Amiibo’s. The big drawback to this device was you had to own an Android phone with NFC capabilities. But the folks that brought you Maxlander (for Skylanders) have now released their Amiibo device, NaMiiO. How does it compare? Check out our review!
Eight months ago, Joetsu Electronics released L2-R2 Grips for the 2000 model Vita. This grip greatly improved remote play by adding physical L2-R2 buttons to the Vita. 1000 model Vita owners were left in the cold, but with a new year comes grips for the 1000 model. Let’s take a look at this new product.
The Yakuza series has always had a strong cult following. Originally released in Japan in 2005 by Sega from director Toshihiro Nagoshi, telling the story of Kazuma Kiryu of the Tojo Clan. Every time Japan would get a new game in the series, the West would beg and plead for Sega to localize it. With most of the main games of the series released in the west, minus Kenzan!, Ishin!, and the two PSP spin-offs, Yakuza 5 seemed that it would not be heading to the West anytime soon. Originally released in Japan in 2012, Sega said they could not afford to localize 5, that they did not have the manpower or money. But, thanks to Sony’s #BuildingTheList campaign, they announced in December 2014 that they would be partnering with Sega to release the game digitally on PSN in the west. Now almost one year to the date of that announcement, the game has been released. How does the three year old game hold up in the tail end of the PS3 lifecycle? Read on to find out!
Rodea the Sky Soldier is one of those games I have been looking forward to for a long time. Originally, the game was to be released on the Wii in 2010 and a few years later it was announced for the 3DS. Now after 5 years, all three versions of the game are released at the same time (The Wii version bundled with first print copies of the Wii U version). Has the game been worth the wait after all this time?
At first look, most people would say that Freedom Planet is nothing more than a Sonic knock off. Well, they are maybe about 25% right. Freedom Planet by GalaxyTrail Games was originally a fan-created Sonic the Hedgehog game. Inspired by the 16-bit era Sonic, it was meant to pay homage to that fine series, but with original characters and a darker story than most classic Sonic games. In the end, Freedom Planet is a well-polished, 2D platformer that incorporates the best elements from the Sonic and other classic platformer games.
Join John as he demonstrates and reviews PureGaming.org Retro Game Collector Apps for iOS.
Disney Infinity 3.0 is the 3rd game in the toys-to-life genre to come out in as many years. While 2.0's The Avengers play set that was included in the starter set was a disappointment, there was hope that with 3.0's addition of Star Wars would not repeat the mistakes of 2.0. Is the Force strong with this game or has it turned to the Dark Side? Check out our review and find out how you can win our Disney Infinity 3.0 prize pack.
I love the Sega Genesis. There are so many great games for that system. Phantasy Star, Shinobi, Golden Axe, the list goes on and on. But my favorite series was Streets of Rage. I am a huge fan of beat-em-ups. When M2 released 3D Streets of Rage on the 3DS I played it over and over for weeks. Now M2 has released 3D Streets of Rage 2 and as expected, it is as great as the original.
Sniper Elite V2 Remastered is the re-release of the game that was released in 2012. This was a game that set gamers up for something different and would lead to two great follow up games. The biggest question is what does this remaster offer and is it still fun?
Salt and Sanctuary was released in 2016 for a few systems, but recently Ska Studios released the 2D platforming RPG to the Nintendo Switch. While this game is challenging it has an interesting premise, story, artwork and charm about it which continues to make it stand out amongst other Indie games. Will players want to trudge through the darkness and defeat evil?
Fimbul is an interesting game. There is some mythology associated with this tale as it takes place before Ragnarok. The game has a fun story and exciting graphics, but is this enough to make it stand out? Will gamers want to come back for more?
Who doesn't like puzzle games? Treasure Stack takes the fun of Tetris and adds an interesting twist that should remind players of games like Bejeweled or Dr. Mario. PIXELAKES has made sure this game is addicting enough for players to keep them hooked.
Warhammer: Chaosbane is shaping up to be a fun game that should appeal to those who like loot driven adventure games aka Diablo. There are 4 different classes and the game has a lot to offer to keep newcomers and veterans interested. Come June, this may be a good game for gamers to pick up looking for something a easy to play.
Book of Unwritten Tales 2 is a nice throwback to the early PC adventure games from LucasArts or Sierra. The gme has some fun with humor and some light puzzles. The big question is does it stand out enough in the crowded Switch’s library?
Superbrothers: Sword & Sworcery EP is a pixel based adventure game on Switch. Think of it as a cross between Zelda 2 and maybe an older adventure games. The pixel based art work and light humor make the game stand out a little. But what else sets it apart from the other games in the crowded Switch’s Indie library?
Killer7 was a great game that was released on GameCube and PS2 in 2005 from Grasshopper Manufacture. Killer7 is an interesting game from the mastermind known as Suda51. So how does the Pc port stack up after all these years?
Hive Jump was one of the first games The Gamers Lounge really got behind. Originally released in 2017, members of The Gamers Lounge backed it on Kickstarter back in 2014 after hearing a lot of good things about the game. Most recently after seeing success on the Steam and the Wii U it has been brought to the Nintendo Switch and Xbox One. The big question is how is it and why haven’t you gone out and bought it yet?
Call of Cthulhu has been around for a bit, in novels, in tabletop board games, books and a few video games. This latest entry from Cyanide Studios focus on a mystery with the intent to scare gamers. Does it succeed? Is the game worth $60?
Aces of the Luftwaffe: Squadron is a ab easy to pick up and play shmup. This is a fun sequel to the mobile game with lots of new options. The tight controls and fun graphics makes this a good shump for any level of gamer.
Shmups should be considered a lost art. The days are in long gone where gamers would see a number of shmups in local arcades. This is definitely a niche title Fast Striker fits right into this crazy genre. The game was originally released for Neo Geo MVS in 2010. But as of now the game has made its way to the Vita and PS4, how does it stand up to other shmups?
Log Jammers from Mega Cat studios is best described as Windjammers meets Pong. While originally a NES Kickstarter, this release has founds its way to Steam and players can grab a demo before it comes out in 2019. Hands down, if gamers are looking for something fun to play during a party or an a monthly game night, Log Jammers should be added to the list.
Welcome to Mars! If you are one of those gamers who never played Red Faction Guerilla before, drop everything and go get it. The Re-Mars-tered edition is just as much fun as the original. It is the kind of game anyone can pick up and play..
Runbow is a fun game, with a lot of appeal. It finally makes its way to the Switch after being released on every other consoles Ever since I played the Wii U version I have been interested, Runbow is a fun racing platformer with plenty of appeal.
Are you a gamer that enjoys a challenge? Dream Alone should be right up your alley. The best way to describe it is Limbo meets Inside.
Who doesnt like gangster themed games? Who doesnt love HBO’s Sopranos? Milanoir toes the line between bad bad action movies from the 1970s and stereotypical gangster movies. Gamers are playing as a mid level gangster on a quest to rise in the ranks. The big question is how does Milanoir stack up against everything in the crowded Switch’s library?
The Switch is really hitting it’s stride with Indie platformers recently. The latest to meet the requirements is Nihlumbra. Players will be using the touchscreen and controls to navigate this interesting and dark world. But does this game have enough to make it stand out from the crowded Indie library on the Switch?
de Blob 2 is a sequel to 2008’s de Blob on the Wii. The funky paint filled platformer is back, but the question is how good is the game? Do the new features make it stand out enough from an already pretty crowded marketplace?
The games that are coming out on the Switch are impossible to keep up, there is something there for everyone. Toki Tori 2 falls into the niche of a platformer with some interesting twists. The Gamers Lounge enjoyed this platformer for multiple reasons.
Mulaka is fantastic game for the Switch. It offers a diverse experience with an interesting background. If gamers are fans of 3D action games Mulaka this is something The Gamers Lounge can recommend.
Immortal Redneck is a great addition to the ever growing collection of indie fps roguelikes. The game has enough content to keep players entertained. The Gamers Lounge has spent several hours playing it and we can recommend it for a few reasons.
The Nintendo Switch is the perfect home for Indie games these days and ATOMIK: RunGunJumpGun fits well on the Switch. This is a game that is well designed for short bursts of gameplay between those AAA titles but there might be more to this game than its cheap price.
There are a so many options for the Indie gamer these days. Wulverblade is a great addition to any library. The Gamers Lounge got a chance to review this on PS4 and this is a must own for anyone that wants a co-op action, packed brawler.
Black Mirror is a reboot of a PC game from the early 2000s that touches upon the spooky goings in Scottish Manor. This is an adventure game which may have a lot of gamer scratching their heads over. Join The Gamers Lounge as we poke around this mysterious game and ask is it worth someone’s hard earned money
Telltale has done an excellent job of wrapping of this latest installment of the Walking Dead series. This is the series that started it all and these games continue to be great examples of storytelling and heart wrenching character interactions. Episodes 3-5 are just as good as the first two and do a great job of wrapping up the game.
If Smash Brothers and Street Fighter combined games the results may be something like this. Brawlout is a fast paced game inspired by Smash Bros. There is a unique depth to this game which makes it seem a lot like traditional fighting games such as Mortal Kombat or Street Fighter. Join The Gamers Lounge as we dive into this game with our fists flying trying to figure it out.
Hidden Dragon is an interesting 2.5D platformer and brawler from Oasis Games. Join The Gamers Lounge as we fight through each level, examining what makes this game intriguing and what there could be improvements on.
Life is Strange was released in 2015 and was met with fantastic response. Before the Storm is a prequel and stars the angsty teen Chloe Price. The characters and story should grab most gamers attention. The bigger question is will gamers enjoy this as much as the first game in the series?
Sine Mora EX was originally released on the Vita, 360, Windows and PS3 several years ago. The game was reviewed well and its success was followed up with ports on Android and iOS. Recently, Sine Mora EX was given a high def treatment and released on modern systems. Join The Gamers Lounge as we play this side scrolling shmup and realize everyone was right this game is fantastic.
At first glance, Infliction looks like any other game in the stealth/horror-adventure genre. You wander around dark corridors, dodge attacks from a malicious ghost and other monsters, attempt to complete tasks and progress the story all while trying not to get killed, and occasionally solve environmental puzzles with the help of your in-game Polaroid camera. It has all the hallmarks of a good stealth/horror game: It’s tense, the plot is interesting, the story breadcrumbs are easy enough to find but not all laid out in front of the player. It even has an element of exploration, with setting elements changing between areas and levels of the plot and rewarding careful looking through things. It’s all incredibly impressive, especially having been created by a very small team funded through Kickstarter. But at the same time, it marks a possible new route for the spooky corridors genre, one that future game designers would be wise to explore, one where perhaps the main draw is the setting and not the monsters wandering its halls.
Disgaea is a series that’s been around for a while, an absolute tactical-strategy juggernaut that’s made its bones on unique gameplay, a vast array of characters, and an absolutely wicked sense of humor. The fifth numbered sequel (Sixth game if you count D2) in the series delivers on all of that, with two snarky morally ambiguous heroes taking on the threat of a massive army poised to take over the Netherworlds and rule the afterlife entire. But while you can certainly expect all the usual hallmarks of Disgaea— Fourth wall breaks, snarky heroes, wacky humor, talking penguins— the game introduces some interesting new systems and classes while still giving you all the power to take the fight to the Netherworlds and conquer the lands of the dead in the name of revenge.
When I first saw First Strike: Final Hour in the Steam store, I was intrigued. I've been a fan of the nearest relatives to it, Introversion's Defcon and Team Jolly Roger's Interplanetary, for a while now, and the idea of cleansing the Earth in pixelated fire has never not sounded like a fun time. It's the ultimate expression of kicking over a block castle when you're done with it, only the block castle is the entire planet. There's a cathartic thrill to just knocking something over, and especially when that thing is the entirety of the planet Earth. In theory, anyway. In reality, the game is a little more...complex.
Bounty Train is a curious game. It's a sandbox trading sim/adventure game/railway enthusiast entertainment piece that, while the positions are static and the routes are fixed, still manages to give the player a great deal of movement. It's a genre bending game with multiple story routes and an excellent way to generate micronarratives as you go. And it's also one of the few games where you can lose during the tutorial levels, thus causing the game to shrug and go "Well, the game's over, but here, keep playing after the game over screen." But unlike other genre-bending sandbox sims, Bounty Train keeps a focus on fixed points instead of free exploration of the map, allowing the player to focus on things like the complex economy, resource management, and the interplay between various factions and characters, opening up in a way few games of its type do, and creating an entirely unique experience.
With the resurgence of many of those franchises (as well as Tim Schaefer trying to relive the days when he did something other than design failed business plans and games that sound better on paper,) Ron Gilbert and Gary Winnick reunited again to bring us a perfectly encapsulated blast of old-school gaming, a pixelated wedge of surreality that brings back the days when puzzles were kind of obtuse and games were dialogue-heavy, and none of that was in any way a bad thing.
Monster Monpiece, the latest game from Compile Heart, is something of a departure for them. There's no obvious grind, no weirdly implemented combo system, and it feels significantly different from most of their other games. All in all, it's new territory, and at first, it felt like they'd learned something from the process. Maybe, I thought to myself, maybe I've just suffered burnout from too many samey anime-style JRPGs. Maybe this time I'm wrong.
There can be such a thing as too much of a good thing with games. Trillion: God of Destruction is a good example of that.
The game is packed with systems, subsystems, and various synergies, all of which Compile Heart does fairly well when they can. It's also packed with grinding, obtuse onscreen tutorials, and wonky controls. It's like someone took all the best parts of Compile Heart games and mashed them all together, and then also somehow the worst parts got in there, too. It's a phenomenal mess, and unpacking just how much of one will probably take the rest of this review.
All my life, I've wanted nothing more than a proper successor to System Shock 2. Bioshock was always way too easy, even on the hardest setting. Dead Space relied on jump scares and didn't create the necessary level of existential dread. Hell, even Amnesia was just Myst on a very bad drug trip. There hasn't been a game that blends claustrophobia, outright horror, desperate combat, and the feeling that something is terribly, terribly wrong in the same way as Looking Glass Games' classic first person horror/RPG/Adventure. When I saw Syndrome, though, I had hope. The claustrophobic corridors, non-working lights, and twisted imagery made me think of my old standby for any list of horror games. I had a lot of hope.
Imagine someone took the simplicity and design philosophy of SUPERHOT and applied it to a platformer, and you'd get Clustertruck, the latest by Landfall Games. A platformer that finds you playing "the floor is lava" on the back of featureless trucks, where one bad bounce leads to a hilarious demise and making your way through the level is about as much luck as it is skill, Clustertruck is one of those few games like the aforementioned SUPERHOT or Nidhogg where adding anything more to it would be stupid. It only has to be what it is. And it's fun like that.
A few months ago, I reviewed an ambitious early-access game known as Zombasite. I was quite impressed with it back then, a title with staggering depth and a very low learning curve, where you could participate however you liked. It had an interesting mechanic with warring clans and an impending zombie apocalypse, and it was a lot of fun. It also had a lot of problems, some serious UI issues, and a definite problem with being overwhelmingly huge. It also couldn't quite make up its mind as to what kind of game it wanted to be, instead deciding to be all of them at once.
MegaTagmension: Blanc + Neptune vs. Zombies is another entry in Compile Heart's massive moneymaking monstrosity, the Neptune universe. As with previous versions, the characters are all anthropomorphized versions of consoles, game companies, game journalism magazines, and other game-related stuff. Depending on the game, they go to school, conquer the world, have adventures in old, broken game consoles, and a ton of other wacky adventures. Seriously, the franchise has covered almost everything now. I'm just waiting for a Mario Party game to seal the deal.
Megadimension Neptunia VII (pronounced V-2) is one of the better entries in the series. IF seems to have fine-tuned their formula to an exact science, the graphics are top-notch, and the characters have enough style and humor added to them that it makes playing the game less of a slog than it might have been normally.
The new Mega Man-themed roguelike platformer from Batterystaple games combines two genres known mainly for their difficulty: old-school platform games, and roguelikes. The issue with this combination is that old-school platformers trade on repetition, muscle memory, and pattern recognition to move their players through the game, and roguelikes usually throw most of this out the window, meaning the players have to learn more to rely on skills and powerups than figuring out level layout.
In theory, it's an excellent idea, marrying the difficulty and skill-honing of roguelikes with the quick-reaction ethos that drives older platformer games. In practice, however, it's a nightmare.
Unfortunately, City of the Damned isn't anywhere near as fun as the original product, and that's important to recognize. It tries so hard to get there, and maybe it even does in places-- the atmosphere, setting, and presentation are all fantastic-- but in the end, the mechanics are so byzantine and the gameplay choices are so confusing that it really doesn't make the end product particularly appetizing. Add to this an unfair learning curve that kind of shrugs and says "This is a difficult game and you're supposed to learn from your mistakes," and what you have is less a fun game, and more a byzantine slog for people who find Darkest Dungeon charming and too easy.
Roger Ebert once said "Of each thing, ask, who is it for?" He was of course talking about the medium of film, but it's a useful metric for criticism in general. For instance, critiquing a racy visual novel on the quantity of fanservice is kind of useless, since that's exactly why people are playing it. Similarly, critiquing a fighting game for average fighting game things isn't really intuitive to the people who want to know if a fighting game's any good, regardless of whether or not the reviewer is actually any good at fighting games.
So with this in mind, I decided to figure out whether or not Koihime Enbu, the 2D fighting game based on the Koihime Musou visual novel series, is a good fighting game, regardless of whether or not I like fighting games all that much.
It's difficult to tell, sometimes, whether a game's difficulty and controls are truly to blame, or whether it's just that I've got really stupid fingers. Brigador is one of these times.
Having been an afficionado of adventure games over the years, I understand that they aren't without their difficulties. For every Monkey Island or Space Quest, there are four that take the route of Phantasmagoria* and about six different games featuring puzzles with solutions that read like poorly translated stereo instructions. While it's the easiest genre to design for (no combat algorithms or anything like that, clean narrative with a few branches) it's also one of the easiest to screw up. All it takes is one puzzle where processor speed determines difficulty, or pouring whiskey into the gas tank of a car to fuel up a spaceship, or an infuriating pixel hunt and instantly people will throw up their hands and uninstall in annoyance.
Okay, so for the past few years, there's been a franchise known as Hyperdimension Neptunia. The general conceit is that the games industry is anthropomorphized as a land called Gamindustri, ruled over by warring goddesses who have "console wars" to determine supremacy and games companies are depicted as anthropomorphized anime characters.
Inexplicably, this has grown into a massive franchise of games, one of which is Hyperdevotion Noire, an alternate universe game where the anime goddess representing the Sony systems has taken over everything.
It's also not very good.
Marble Mountain, the new game from LightningRock Studios, is relaxing. With its bouncy synth soundtrack, bright color palette, and levels with just the right amount of challenge, it isn't the frustrating grind of most other arcade style games, but offers more challenge and depth than the average casual game. It's the perfect chillout game, the kind of thing you can do when you just need a break from everything. While not without its flaws, it's just a low-key, fun game, and that's really all it needs to be.
So first, a disclaimer. Because of the episodic nature of the game, and because this is The Last Door: Season 2, I strongly suggest you go to either the website or Kongregate and play The Last Door: Season 1. It's not the most necessary thing in the world, but it'll fill in the blanks as to Devitt, the weird eye motif, the Four Witnesses, and the secret society known as The Playwright. While the prologue chapter can answer one or two of the questions, a lot of them will be answered by just playing season 1.
But with that out of the way, if you're looking for a surreal horror game with a ton of atmosphere and a lo-fi aesthetic that manages to play perfectly with the player's imagination and delivers old-school adventure without all the pointless death, you need look no further
Zombasite, currently in beta from Soldak Entertainment, is the most fun you will have not knowing what it is you're doing.
And before that sounds too much like faint praise, allow me to explain, it is a lot of fun.
There's not much to say about The Culling, really. It's the kind of game that, if you like arena-based deathmatch shooters, you will probably like. If you don't like multiplayer arena-based deathmatch shooters, you will not like it. That's pretty much the delineation.
Granted, as far as arena-based deathmatch shooters go, I like it a lot more than most, but it's going to be pretty clear when I describe the mechanics whether or not this is your kind of thing.
Blood Alloy: Reborn from Suppressive Fire Games is an arena-style platform shooter with a 16-bit aesthetic. It promises fast-paced gameplay, fully traversable terrain, swarms of enemies, and an awesome soundtrack. And, for what it's worth, it delivers on at least some of those things. But overall, the game is a weird, messy thing. It's an arena shooter that behaves like it's a platformer, a game that requires more precision than either the controls or the game type allows for. But even if this were all, its flaws far outweigh its strengths, and the game ultimately falters in spite of itself. But more, as always, below.
Okay, so let me lay it on the line right here: If you have recently seen an action movie and said, "I would like a game that lets me do that," then SUPERHOT is the game for you. If you have ever seen a gunfight and wondered why first-person shooters don't give you the same ability to be a badass, this is the game for you. And, well, if you have recently seen Deadpool and want to turn literally everything within range into an instrument of murder, chances are SUPERHOT is your kind of game, too.
But allow me to explain.
Overfall is a game with a lot of good things going for it. It has a distinct art style, an excellent modular story engine, some interesting tactical combat, and a very dynamic setting. It's a game that promises a staggering amount of depth, especially when one gets into it. It's a big, expansive game with a big expansive map and big expansive ideas.
Why should you get this game? Because for the first time in it's long and checkered history, the cult horror game Pathologic is finally in a playable form. The graphics are better, the English translation actually matches up with what's being said in the game, and many of the truly game-breaking bugs are nowhere to be found. For the first time, players are finally able to play a rare gem in the form the authors intended it to be played.
Why should you play Pathologic at all? Well, that's a lot more complicated. The short answer is simple:
Everyone needs their mind messed with a little sometimes.
I just trashed a city's infrastructure for the mob.
I was totally justified in doing so. My character was serving the Commercium, the entirely unscrupulous merchant's guild who runs the trading quarters in every major city. They plot and conspire all over the place to topple the ruling houses in the cities where they work, and they're pretty much the closest thing this world has to the mob. So now, because of me, they control the city's military as it descends into lawlessness, and they could probably take over whenever they like. The scary part is, that's probably not even the nastiest thing I'll do this playthrough.
Maybe I'm just spoiled. Maybe that's it. I've been going over and over in my head exactly what it is about Cross of the Dutchman that makes it so unsatisfying to play. It's not a bad game. It's definitely not like Chariot Wars or The Weaponographist, where I was able to pinpoint (violently) what I disliked about it. I don't dislike anything about Cross of the Dutchman, it's a perfectly okay small game about a folk hero and his attempt to drive the Saxons from his homelands. Violently. With his fists. The art style is pretty terrific, the controls aren't too bad, and it's a nice little hack-and-slasher.
But the game just falls a little short. Maybe not in what it is...it's a hack-and-slash actioner and that's really all I expected from it after a few minutes' play. But definitely in what it could be. I just felt like after playing it, I hadn't experienced anything that I would really take time out of my day otherwise to do. And I suppose that's the real issue.
I had a lot of fun with this one.
Fairy Fencer F is kind of a unique experience among JRPGs. It throws a tremendous amount of stuff at the wall, and most of it actually winds up sticking pretty well. It's a game where you can release an ancient evil god for special powers, accumulate sword spirits like crazy, have to pay an info broker repeatedly to progress in the story, and where the hero really doesn't want to do anything he doesn't have to.
And it is brilliant. More, as always, below.
After a five year beta, DayZ (originally a mod that has expanded into it’s own game) is released on consoles. Diehard fans have been playing for ages, but the console release will allow a whole new crowd to join the fray. Gamers are dropped into a post apocalyptic zombie wasteland and have to choose whether to be friend or foe to the other players on the server. Permadeath and randomization guarantees a unique experience every time.
Dragon Star Varnir is a visual novel at heart with a rather unique RPG combat system taking place over three levels of battlefield in the sky. While it may rely on some traditional tropes, it still provides a solid and fun experience.
Trails of Cold Steel’s definitive edition series continues on the PS4 in preparation for the upcoming third installment in November. Trails of Cold Steel 2 offers the great continuation of story from #1 with all the benefits added to the series from the first game’s remastering.
Originally an April Fool’s Joke, Neptunia Shooter comes to fruition with a bullet-hell game with Neptunia skins on it. Unfortunately, the game doesn’t lean too hard into either niche, turning into a very basic arcade-style shooter. Fun for what it is at the bargain price, but a little underwhelming for both bullet hell and Neptunia fans alike.
Project Nimbus is a new mecha-style action game for the Nintendo Switch that balances the heft of a giant robot with the nimbleness needed for a combat-heavy action game. As a $19.99 budget title, it’s a great spacer to hold you over until Daemon X Machina comes out.
Fell Seal: Arbiter’s Mark attempts to improve on a legend, with Final Fantasy Tactics as it’s obvious inspiration. Dare it be said that it succeeds in that endeavor, providing many quality of life improvements that make it very exciting to play. A must have for fans of the Tactical RPG.
Dark Quest is evocative of the Hero Quest board game that inspired it, but some really rough design choices make playing the game a challenge in itself. There is fun to be had, but it takes a bit to find in this budget title.
Darkest Hunters marries the core concepts of RPGs with a mobile puzzle game. It reaches the level expected of the budget price, but doesn’t do much beyond that to impress.
Fade to Silence is a fresh, though frozen, take on the apocalyptic wasteland. Instead of zombies you are primarily fighting nature itself as an eternal blizzard covers the earth. Gamers can also welcome a co-op player once they’ve found their first survivor. This frozen wasteland provides a welcome take on the apocalyptic genre.
Earth Defense Force: iron Rain attempts to take the usually cartoony gameplay of the EDF series and inject a more realistic tone. Despite the slicker graphics, the game retains the feel of the series and lets you blast bugs left and right in this frantic arcade shooter.
Trüberbrook is a unique point and click style story with a unique art twist: each background was modeled in the real world and photographed, giving each scene a storybox motif. The sci-fi story in 1960’s Germany is unique, but simple, as are the puzzles you find. The beautiful scenery and light gameplay might be just what you want for a relaxing game and interesting storyline.
Vaporum is a strange yet enticing mix, merging dungeon crawling mechanics with a steampunk motif. There are a few nagging issues that keep it from reaching greatness, but it’s ability to switch on the fly from real-time grid based combat to turn based scenarios give you a chance to overcome a lot of the frustrations you may face.
She Remembered Caterpillars is an indie game that’s been out for a while on Steam and is making it’s way to Nintendo Switch. It’s a puzzler that reminds you of classic logic puzzles from grade and high school. Easy to learn but difficult to master, this value priced puzzler will make you feel smart when you figure out some of it’s trickier puzzlers.
Trails of Cold Steel is an acclaimed series of RPGs under the larger Legend of Heroes banner. The original two games are being remastered with a bunch of presentation and quality of life improvements in preparation for the upcoming English language release of the third in November of this year. Number One releases here in March, with Number Two in May. They show a bit of age by default but are integral to the enjoyment of number 3, which will take full advantage of the PS4 platform.
Eternity: The Last Unicorn does exactly what it sets out to do: recreate the feel of a classic 3D RPG, complete with fixed camera angle. Unfortunately it drags back some of the parts of early RPGs we’d rather leave behind.
SNK 40th Anniversary Collection blasts onto the PS4. A carbon copy of the previously released Switch edition, there are a couple differences that are worth your attention if you have a choice. A compilation of games from SNK’s pre Neo-Geo history, the collection offers a lot of history for a value price.
Dungeon Stars takes some of the addictive premise found in a Free-to-Play game and injects it into a fair paid game, allowing you that short-burst addictive “one more time” gameplay without the nagging of advertisements. A fun rock-paper-scissors style game with some actual depth!
A little bit Hotline Miami, a little bit Super Meat Boy, a little bit Sunset Riders, and a lot of artistic revenge, 12 is Better Than 6 tells the tale of a Mexican slave escaping to his freedom and taking as many of his captors down as he can along the way. He’s merciless and willing to do anything to survive, as it’s better to be judged by 12 than to be carried by 6.
Beat Cop's premise is unique, with it's highly 80's run-down aesthetic. It evokes the feeling the developers are trying to recreate of the classic 80's procedural crime show. However, new feelings and attitudes have crept in. While some quality of life issues make it a better game than if it had been made in the 80's, there's a few of the more modern bits that maybe should have been left out.
Bloober Team continues the work done in Layers of Fear by creating another compelling story with a sense of dread. Set in a cyberpunk dystopia, >observer_ holds a stronger bond on the player, and keeps this particular reviewer going despite an aversion to scary stories in the hopes of seeing what happens at the end.
Yonder: The Cloud Catcher Chronicles has been out for a while on PlayStation and Steam, and recently released on Switch. Xbox gamers will be able to play by the end of the month. Yonder is a peaceful game that offers many different ways to play with no risks whatsoever. A good deal of the game ends up being fetch quests, but it can also be a cathartic experience and a lot of fun just zoning out and gaming. Yonder is a great way to introduce young ones to the massive open world experience.
Wargroove has been getting rave reviews ever since it’s release at the start of February. While it easily earns it’s accolades, there are a few issues that need to be ironed out in order for the game to achieve classic status. Hopefully Chucklefish will listen to it’s players and update the game, giving it the final coat of polish it needs to be a timeless masterpiece.
Tangledeep is a deep tangle of options. Within the game you can customize the ruleset, control scheme, and fight style to make it play right at the difficulty level you want. It provides a fun combination of action and strategy.
The Liar Princess and the Blind Prince is a puzzle platform game that tells a wonderful fairy tale of a wolf with the power to morph into a human princess as she tries to right the wrong she did that caused the optimistic prince to go blind. Together, they head through the woods to find the witch who could heal the prince.
JackQuest: The Tale of The Sword is a fun little indie game with a few flaws. It can be brutally hard to overcome the initial leveling system, and the story is barebones simiplistic, but it can be a fun and challenging time ideal for someone in the speedrunning community.
The Raven: Remastered is a Switch port of a PS4 remaster of a PS3 episodic title itself originally released on Steam. The developers are rereleasing it to a new audience. Unfortunately, it is simply a port with no new bells or whistles. While it is a base port, the transformative nature of the Switch makes it the best way you can get into the game.
Sphinx and the Cursed Mummy is a 16 year old game being ported over to the Switch (and recently Steam, currently for half the price). While it wears it’s age on it’s sleeve thanks to quality of life improvements in the decade plus since, Sphinx still provides a quality game at a budget price.
Fairy Fencer F: Advent Dark Force is a traditional RPG story that feels right in line with Hyperdimension Neptunia, mainly because it is from the same developers. While it is a quality game, it is a two year old port of a PS4 game itself a port of a two year prior PS3 game, so it shows it’s age. The portability of the Switch allows some of the deeper elements that hindered it (long story sections, very involved character stat modifications) more manageable and therefore worth the unfortunate “Switch Tax.”
Below is a new game that tasks a team of adventurers, one at a time, to explore the depths of a mysterious cave. Unfortunately, it tries a lot and achieves not much, thanks to the fact that the game plods along and doesn’t really care to explain itself.
Solar Flux is a nice little gravity-based puzzler, albeit a straight port of a title that’s been out for five years on other platforms. The Switch is the definitive version though, offering players multiple control schemes thanks to the system’s unique off-screen gameplay.
Wazen’s Assault Spy is a game where the player controls a man with a briefcase who is tormented by his junior co-worker, and spends his time being rated on a A to D system for his work. On paper it sounds like the monotonous every day of a office workers life, with a side helping of high school. In reality, it’s anything but.
Cultist Simulator has its main character creating a cult in the 1920s by placing cards in action spaces, often on some sort of timer. Players must negotiate the limited options given by these cards while deciding what to base their cult around, who to recruit and what rituals to perform. Not only that, the main character is constantly trying to fend off madness, starvation and the Ministry of Suppression. Running a cult definitely isn’t as easy as it seems.
Past Cure’s story revolves around Ian, a former secret agent who was kidnapped by an unknown organisation for three years. Not only does he have no memory of this time, but he now suffers from both PTSD and painful psychic abilities. His brother has helped him get back on his feet as much as possible, and now with his help, Ian is going after the only link to his missing time, a mysterious drug ring. On paper it sounds like the plot of one of the most interesting games this year, so where did Past Cure go so far wrong?
Created by Spanish indie developers, Digital Sun, Moonlighter is a roguelite with one very important twist: your character is a shopkeeper, not a hero. Will’s goal might be to adventure through the final, mysterious dungeon near the village, but in the meantime he has to keep his family’s shop open. Potions, swords and armour cost money after all! That’s about all the story Moonlighter has but that’s really all it needs. The game is part roguelite dungeon crawl and part shop management simulator, and strangely enough those the combination of the two genres creates a near-perfect balance.
Omensight is a game that has the player talking to animals, offering amber to the Tree of Life and meditating. It would be pretty chill, except for the giant serpent slithering forth from the Void trying to end the world. In reality, Omensight’s world is filled to the brim with betrayal and political intrigue where your character, the Harbinger, fights her way through active battlefields and prison riots alike. Basically, it’s a game that contains pretty much everything I love about the medium.
Light Fall certainly has a lot going for it. It features quite beautiful graphics as its fantastical setting of Numbra is realised in black and blue silhouettes. The orchestral score by French Canadian composer Jean-Philippe Tessier is absolutely exquisite, definitely one of the best game soundtracks I’ve heard this year. The gameplay is fun too. One of the best parts is mucking around with the main character’s ability to summon a cube of darkness which can be used in a variety of different helpful ways. All these things add up to a good game, but not the great platformer I’d been hoping for.
Cyberdimension Neptunia: Four Goddesses Online is a spin-off of the Cyberdimension Neptunia series which focuses on the four main goddesses (or CPUs) of the world of Gaminindustri playing the beta of a new MMO. If you haven’t met these characters before, never fear, throughout the game main character Neptune will fourth wall break to introduce you to each character. In addition to Neptune, there’s Vert, the competitive MMO player, Blanc, the caring-but-occasionally-angry healer and Noire, the slightly insecure cosplayer. Neptune also introduces the players to the supporting cast, but unfortunately, a large portion of what she tells you is often about the character's looks, not particularly helpful, given the player can already see them.
There’s something a little bit magical about Where The Water Tastes Like Wine, and I’m not entirely sure what it is. The game focuses on developing stories based on the main character’s experiences as they drift across a fantastical version of America. Throughout the game your character encounters a range of different people from different places. This gives the game an almost unmatched depth. There are very few times I’ve fallen in love with the world of a game quite so much, it felt almost painful to leave behind such a fascinating place when the game ended.
A Case of Distrust is an atmospheric game set in the world of 1920’s San Francisco where you play as a disillusioned private investigator. So far, so much like every film noir movie or game you’ve ever heard of, but there’s one exception. Your character is female. A former policewoman turned PI after the apparent suicide of her uncle, Phyllis Cadence Mallone is one of the more interesting detectives of her genre. The game follows her as she attempts to solve a case brought to her by a former informant of her uncle while navigating the shady world of gangsters and prohibition.
In this 2D puzzle platformer Ember and Rime can make water freeze and melt, cause snowballs to grow and shrink, force vents to expel air, and more. The two will learn to lean on each other, their unique talents carrying them through the many different stages of their adventure and relationship.
Explore the beautiful and rugged world of Rime while solving puzzles at home or on the go. After awakening on a mysterious island after a torrential storm you will explore long forgotten ruins, massive towers, and expansive vistas. Armed only with your wits you must explore the enigmatic island and discover its guarded secrets.
After crash landing on a desolate planet it is up to you to explore alien tombs, caves, and ruins to uncover the mystery surrounding the planets origins and to help save the human race. Set on a mysterious and seemingly uninhabited alien planet, The Solus Project challenges the
players to survive the harsh, volatile environments of space. With natural and unnatural dangers
lurking around every corner, players must explore the depths of Gliese-6143- C in order to find a
way to send a signal back home.
The Arcade sequel to Hatsune Miku: Project Diva finally hits PlayStation 4 with over 200 songs! Thats a lot of Miku, but is that really a bad thing? Find out what we think of her latest offering.
Kings Quest finally returns with Chapter 3. How does it hold up against Chapters 1 and 2? Find out in our review!
Score Rush Extended comes to us in the vein of classic top down "bullet hell" type games, such as Jamestown, Geometry Wars, and Space Invaders. Does this game hold up to those classic shooters? Read our review to find out!
Shadow Complex originally released on the Xbox 360 on August 19th, 2009 to much critical and consumer acclaim. The game was praised for its "metroid-vania" gameplay, clean graphics, and fast pace that keeps you wanting to play for just another 5 minutes. So how does it hold up nearly 7 years later?
Guitar Hero is back after a much needed hiatus. This time experience what it's like to rock out in front of huge crowds and get put down by your fellow band members when you mess up. This is not your fathers Guitar Hero kids.
Apple's new flagship phone is here, but this marks the first time they have entered the "Phablet" market. Everyone is wondering just how well Apple will fare against the tough competition of Samsung, Motorola, LG, and the like. Can Tim Cook's new iPhone live up to it's pedigree?
The Digital Gamer's Reviews
PixelJunk Shooter Ultimate is an arcade style, twin stick shooter, puzzle game where you control a mining ship that heads deep into the planet to rescue survivors and collect gems whilst killing various enemies and avoiding deadly traps. Check out The Digital Gamer's review on PC
Bounty Train is a unique game from Daedalic Entertainment. With its own unique take of the train simulation genre, you must strategically plan and maneuver between trade routes in order to complete missions and build a new rail route. Check out The Digital Gamer's PC review here.
Hyperdimension Neptunia Rebirth 3 V Generation (HNR3) is a Japanese style turn based Role Playing Game in which you take control of Neptune, a CPU that is one of the main superpowers in the world. From her home base of Planeptune you must take on quests and missions as you level yourself up and become once again the guardian that you were destined to be.
It’s not often that I get to sit down and write a review of a game that truly impresses me from the get go, however, with Assault Android Cactus I get to do just that. Assault Android Cactus is an arcade-style twin stick shooter, due to be released on PC September 23, 2015 with a console release expected early 2016. Created by Witch Beam, an Australian based Indie Development team, they set out to create something memorable and boy did they deliver.
Amnesia Memories is a Visual Novel that has just launched on Steam & PlayStation Vita. Available as a digital download only, Amnesia Memories takes you on a variety of journeys where you must formulate relationships, assess friendships and avoid suspicion as you look to piece together your fragmented memory.
Turn based Role Playing Games (RPGs) are potentially one of the toughest nuts to crack within the world of gaming. Aterdux Entertainment have decided to take up the mantle and boy have they done an outstanding job!
The Digital Gamer stepped on-board of the Xanadu, discover what horrors awaited him inside!
Its been nearly a month since Dynasty Warriors 8 Empires launched and only now does The Digital Gamer feel that he has given the game enough time to consider writing a review of it on the Playstation 4 and that is sheer testament to the quality and scope of this game.
Read our independent review of the highly anticipated Destiny here. Will it live up to the hype? Read on to find out!
Titan Quest is a loot-gathering dungeon crawler that was first released on PC in 2006 and was one of the main contenders up against Diablo 2. Titan Quest, and it’s expansion ‘Immortal Throne’, were both critically amazing games and ranked up there with the best of the games within the genre. Fast forward to today, Titan Quest has been released on current gen consoles, but can it hold up to its success from 2006?
Disc Jam by High Horse Entertainment is best described as a pong/tennis game using a frisbee. Just like in tennis, there are 1v1 Singles and 2v2 Doubles matches. Instead of using a ball and racket, players launch a giant frisbee at each other until one player misses and concedes the goal.
Strikers Edge, developed by Fun Punch Games, is basically a game of Dodgeball with weapons combined with classic arcade visuals and sound. Two or four players are put in an arena that is divided down the middle and contains barricades, which can be broken. Depending on the characters chosen, players throw swords, axes, arrows and more at their opponents to try to eliminate them.
Light Tracer combines platform-style movement and unique puzzles with exceptional controls and graphic style. Using two Move controllers, players lead a princess to the top of a tower to help her save her people. One controller is used to wield a Light Staff to guide the princess and the other interacts with objects and moves the camera around the world. Players will use a combination of jumping skills, precise timing and strategic attacks to complete eight chapters with five levels each.
In A Hat In Time players play as Hat Girl, a top hat wearing child captaining her own ship from world to world on her own. As the game starts, you encounter a bald mafia man knocking on the outside of your windshield and demanding you pay a toll for occupying his planet’s airspace. When you refuse, he smashes the window, sending you, along with 40 hourglasses that power your ship, falling towards the planet. To make it back home, she must venture down to the surface and collect all the time she lost.
Rive: Ultimate Edition is a 2D twin-stick shooter in which you play as Roughshot, a scavenger trapped in a vast, dilapidated ship from which you must escape. You’ll embark on your adventure in a Spidertank, a walking/flying hybrid ship that fittingly looks like a spider.
In This is the Police, you play as long-time Police Chief Jack Boyd. At the beginning of the game, Jack is given the news that the Mayor is forcing him into an early retirement. He is given 180 days until his job is finished, and he will be forced to hand it down to his successor. You begin playing at the beginning of those 180 days as you attempt to and keep your police force together for those 180 days.
Slime-san is a simple, yet very difficult platformer where each single-screen level consists of four very unique stages, which constantly change in mechanics and available tools to use. Players control a green glob of slime and have less than a handful of moves to help guide him/her/it through the levels, a standard jump, a dash move and a phase move.
Death Squared has a pretty straight-forward concept. You control between two and four colored cubes and have to guide each of them to their goal marker without letting any of them die. Cubes can trigger buttons that match their color, which can open paths and make changes to the level layout, and/or trigger additional hazards that may affect the path of to the other cube’s goals.
Ancient Amuletor combines a first-person shooter with tower defense to bring a very under-explored genre to PlayStation VR. However, in most tower defense games, players build and upgrade their towers and defenses to protect their towers from waves of intruding enemies. In Ancient Amuletor, the only goal for the player is to protect their tower, which in this game are big blue crystals spread out through the map.
Titles like The Last of Us, the recent Tomb Raider titles, God of War, Telltale's Walking Dead series, Life is Strange, and classics like Haunting Grounds and Silent Hill are considered deep and evocative experiences that have connected with us for years and continue to be talked about, but an important aspect that all of these share and the reason why they latch onto us is down to one thing: companionship. A Plague Tale: Innocence is very much in the same vein as these, following the lives of siblings Amicia and Hugo as they try to survive what we would know in history as the beginnings of the Hundred Years' War and Black Plague.
Almost six years to the date, JRPG and dungeon enthusiasts around the world can finally experience Moero Chronicle in the form of Moero Chronicle Hyper on the Nintendo Switch instead of importing an English copy on Vita. While the game may sound or look updated at face value, however, there isn't much of a difference from how it originally was, and this includes the enhanced port on PC in 2017.
Seven years after its initial release in Japan, the rest of the world can finally experience the one Corpse Party title that was elusive to most of us for so long. Sweet Sachiko's Hysteric Birthday Bash is different yet familiar, bringing back all that's made Corpse Party so great for decades, but this time with the stipulation that we must do a romantic comedy or die.
Fast-forward to 2019 and Caligula Effect loses its Vita exclusivity and makes its presence known now on Nintendo Switch and PlayStation 4 as The Caligula Effect: Overdose. Surely with an increase in power on both of these systems, all the issues that held the Vita version back should be cleaned up and addressed, but unfortunately all we really get here is a feeling of déjà vu made to be covered up by a new story route, avatar, and content that are practically negligible.
Death end re;Quest finds itself touching upon the idea of what it would be like to truly find yourself in one to the point where receptors and any action you take mirrors the real world on a neural level, but with a more scary twist than the typical "what if we get stuck in here?" scenario by implementing the idea of a game so early in development it's filled to the brim with bugs - some of which could have corrosive and fatal effects in-game and out.
With its short length and bare-bones approach to VR tech and gameplay, Gungrave VR doesn't offer much to breakdown and take away as it feels uninspired and more of a way to bring the name back into the modern age for the sake of publicity and remembrance than any kind of merit.
Persona Dancing: Endless Night Collection is the ultimate package for fans of the Persona and Shin Megami Tensei series to celebrate a history of some of the greatest and unique music to ever appear in a role-playing game. Having a great cast of characters from decades of adventures and stories crossover and dance is as goofy as it is exciting and enthralling, and with some of the finest music around, it makes perfect sense for Persona to revisit the dancefloor just like it was done for Persona 4 Dancing back on Vita in 2015 not with just one or two, but THREE massive releases compiled into one beautiful package that rivals the discography of some of music's most iconic artists.
For nearly two decades after its initial release, Corpse Party has remained unique in its design, characters, and perception of horror that is still unparalleled to this day. From the ever evolving lore to the personalized experience each game gives you, Corpse Party sticks with those that play it with tailor-made playthroughs and memorable moments that are as shocking and sad as they are mysterious and profound.
What Home Sweet Home does within the genre is almost a blend of what works and doesn't work within the genre - a mix of playing it safe, trying out new ideas, and executions in some areas that may or may not have worked out. Home Sweet Home is unique in what it tries to do and the inspiration behind its Thai folklore helps, but in a lot of cases it finds itself bordering a forgetful experience that starts off strong but quickly becomes a frustrating and unrewarding mess.
With Humanity on the brink of extinction, its unique view on how technology ruined the world - almost Horizon Zero Dawn-esque - keeps things intriguing for the player throughout, and while the world is empty - understandably so - that feeling of hopelessness and scarcity lingers with the player as they traverse through Dystokio.
It is without a doubt that throughout American history, Henry David Thoreau is one of the most recognizable names in classic novels alongside George Orwell, Mark Twain, and F. Scott Fitzgerald. Thoreau's Walden, which dates way back to the 1850s, seems like one of the last things you'd expect to be adapted into a video game, yet the small team at USC Games managed to pull off a decent game that gives the book more depth, serving almost as an educational and interactive companion to making Walden a more personal and relatable experience.
Who sang the song that calmed the seas? Heroine Anthem ZERO is a stunning game that has lots of great qualities about it and gets you interested from the get-go of its adventure thanks to its captivating art and score that caresses your ears and eyes and makes you feel warm all around, and while the adventure at its core is a delight, the mechanics and gameplay of Heroine Anthem ZERO unfortunately diminish the experience and ultimately leaves more frustration than pleasure.
Gravel sees Milan-based racing enthusiasts and developers Milestone SRL come back to the off-road and showcase their expertise in a title that favors a more arcade approach to the off-road experience, having an almost Sega Rally Championship vibe fused with a bit of Dirt - two amazing series that I feel sometimes get overlooked on the topic of some of racing's best. Milestone SRL is certainly no stranger to racing titles either. These guys have done nothing but, in fact, giving us majority of the MotoGP and WRC series. While Gravel has some of the best track designs I've seen in a long time that keep it consistently fun, the overall presentation of the game keeps it from becoming a game you should undoubtedly pay attention to.
Dynasty Warriors 9 is a fresh take on the long running series, giving it a more expansive environment thanks to its new open-world approach, as well as tons of characters and weapons to choose from in a historical setting that, outside of Assassin's Creed, is unfortunately rarely seen. While it's great to see games like this have a different outlook to keep things from getting stagnant and predictable, the open-world focus of Dynasty Warriors 9 ends up doing it more harm than good.
Tokyo Tattoo Girls is misleading in a lot of ways. For those like me that saw the trailer earlier in the year, we were all a little dumbfounded as to what exactly was going on. It just showed slideshows of the characters in the game that would occasionally switch to a shot of them getting tattooed. Makes sense I guess, I mean, these are girls. In Tokyo. Getting tattoos. The name speaks for itself, but unfortunately, beyond this and what was shown - or the lack of it for that matter - there isn't much beyond that.
Nep-Nep and the gang of console inspired heroines return to bring players into a brand new landscape of virtual MMO goodness that takes inspiration from the likes of .hack and Sword Art Online while of course having that Neptunia charm players have grown accustomed to over the years. While many Neptunia games have either seen simultaneous releases with the Vita or future ports, Cyberdimension Neptunia: 4 Goddesses Online is built from the ground up for the PlayStation 4 and makes sure to deliver a Neptunia experience unlike ever before, with fresh combat, increased quality in animations, and so much more without having to dial things down a bit for parity.
Taking the simplistic and inevitably addictive nature of card games and incorporating them into an RPG sounds like a great time to be had, giving the feeling of, "What if Yu-Gi-Oh! was an adventure game or something along the lines of the Pokemon Trading Card Game on Gameboy Color, but for the modern age on current-gen consoles", and while Trulon: The Shadow Engine does well to give a bite-sized RPG, its use of cards isn't so much a focal point as you'd expect, and comes with a lot of technical mishaps along the way.
Mary Skelter: Nightmares has you adventure with two main protagonists, Jack and Alice, who escape a supernatural concoction called The Jail, which spontaneously came to be one day and began consuming humans via torture, actual ingestion, holding them hostage, and many more tragic and sinister activities that have also caused corruption both inside this living tower as well as the surrounding city. Explore dungeons and floors within The Jail to help break out others, find items and resources, and inevitably tear down The Jail and give humanity a second chance.
Stranded on a cursed Island, Ys VIII: Lacrimosa of Dana takes you on a journey of recollection, mystery, and adventure as you go on a journey in the shoes of Adol Christin - the recurring main protagonist throughout the Ys franchise. While stuck on the island due to an attack on his ship, The Lombardia, Adol must find a way to get back hope and find others along the way that have been stranded to help him on his journey.
Observer, brought to you by the talented folks behind a horror hit Layers of Fear, has a cyberpunk setting that's believable and curious to go through. You'll play as an old man, Dan Lazarski, who's been a neural detective - a specialty officer with the ability to hack into the minds of suspects - for quite some time that's looking into the disappearance of his son, who suddenly calls him one day but seems to be in a need of help...
Tacoma sees developer Fullbright take on their next mission with a title following their big hit Gone Home, which captured the minds, hearts, and feelings of players around the world back in 2013 on PC before being ported to consoles just last year. Though Tacoma has a lot of similarities to Gone Home, it shouldn't be seen as such just because it's the same developer. Traits carry over, but despite that, the overall atmosphere, premise, and execution is very different from what players had to go through with Gone Home. There will still be tons of emotional value and context provided in the game, with a diverse cast to help bring the narrative to life, and as the player explores the ship of Tacoma, they will uncover the secrets within and all the events that have transpired since the ship has taken off and the people on board had joined the crew.
Yonder: The Cloud Catcher Chronicles has you playing as an explorer who gets shipwrecked along with their crew on the land of Gemea, an unfamiliar and uncharted territory for everyone who ends up there. After waking up, your crew is nowhere to be found, and as you escape the cavern you find yourself in, the player is then greeted to a beautiful, vibrant world in which there are towns, villages, a ton of wildlife, mystical creatures known as sprites that help you along your journey, and much more.
Valkyria Revolution brings back the beloved series in a brand new direction from its Valkyria Chronicles predecessors and takes everything we've known mechanically about the series' past and turns it on its head. While hardcore fans of Valkyria Chronicles may be disappointed by this new direction, Revolution does well to stand out and become its own thing. This is a brand new look for the series and introduces some welcoming new elements that freshens it up, but there are also lots about it that feel either backwards or much to be desired.
Unable to see but plagued by nightmares and images of mementos, Cassie forces herself to travel to a house that's caught her attention due to similar events that have occurred in her dreams. Despite being blind, she's determined to investigate what exactly has been haunting her, and uses her echolocation ability to help traverse the darkened land before her, and uncover secrets of the large mansion.
The year is 1929 and a good portion of humanity has been wiped out thanks to a rapidly spreading Chimera virus brought down by a meteor impact. Japan is forced to close off their nation to keep the virus from spreading, but many lives have already been lost in the process. A special military unit known as ACID, the Anti-Chimera Interception Division, is formed to combat this deadly virus and the effects and horrors it has on people, turning them into corrupt creatures with inhuman power. It's a great premise that has a sci-fi horror-ish spin on it but delivered in a more lighthearted, fun fashion, but the story is heavily undermined by the poor quality of the overall game and lack of polish delivered in almost all directions.
There are times when a game comes out - whether it's highly anticipated, a sleeper hit, an Indie darling, etc. - that simply takes your breath away and renders one speechless. The last couples of years alone has seen releases that do just this, both big and small, that have made it no better time to be playing video games. So many fantastic games have achieved this through a collective effort of polishing and making all aspects of the game feel whole and complement each other equally without sacrificing anything in return. RIME can now be added to this list as a stunning game with an incredible atmosphere, impeccable score, and world to explore as you find out who you are while experiencing the wonder and beauty Tequila Works has crafted with their new title.
Imagine waking up one day in the middle of nowhere, where it's cold, snowing, the woods are endless, and you're surrounded by are the chirps of birds, the rustling of the trees and the sounds of your footsteps. You don't even know your own name or what to do in the situation except your basic human functions. Utawarerumono - which means The One Being Sung in Japanese - puts you in the shoes of an unnamed man in this exact position where he must find out why he woke up there, how he ended up in that position, and journey back into the discovery of who he is along the way.
Akihabara. It's a beautiful city that no matter how many times games take us there virtually, it'll always be a sight to see. It's especially a treat to gamers who tend to lean more towards Japanese developed titles that step away from the typical Western FPS and shoot-em-ups we see more and more of from developers. Akiba's Beat brings us just there to Akihabara, and brings the universe of Akiba's Trip with it, being a successor to it. It may have not been immediately obvious thanks to the 180 approach Akiba's Beat takes and has virtually no similarity to Akiba's Trip, but it still holds its own, even if all the magic and quirkiness of Akiba's Trip is mostly gone from Akiba's Beat, for better or for worse.
Outlast II sees the return of the instant classic that shook the gaming community years back with the original release of Outlast from Indie studio Red Barrels. Just like the original, Outlast II lets the world know that the Horror genre is not dead - far from it. Red Barrels brings with its sequel another incredible entry and a game that will be remembered for quite some time, just like its predecessor.
The sequel to NIS America's Operation Abyss: New Tokyo Legacy, Operation Babel: New Tokyo Legacy, arrives exclusively on the PlayStation Vita nearly two years later and brings with it a brand new mission in the heart of Tokyo, where otherworldly monsters known as Variants have crossed over into our dimension and have begun to wreak havoc. It is up to you, a high school student unbeknownst of the powers you hold, to form a team of others like you and help save Tokyo from a potential demise.
Suda 51's very first game is back with HD graphics! Find out if The Silver Case remastered is worth your time in this review!
A Rose in the Twilight follows a young girl and her monster friend through a mysterious castle. Find out if this game should be on your radar or if it's a thorn in your side in this review of A Rose in the Twilight!
FATED: The Silent Oath takes a cinematic approach to virtual reality. Find out if you want to embark on this journey in this review of FATED: The Silent Oath!
Arcade style hockey is back! Find out if Old Time Hockey delivers a massive hip check or if it should be put in the penalty box in this review!
Everything promises that players can anything in the world, but does it deliver? Find out in this review!
Loot Rascals features an amazing classic cartoon art style, but is that all it features? Find out if Loot Rascals is worth your time in this review!
Unearthing Mars sends you on journey of discovery to the red planet. Find out if this is a trip you want to take or if you better off staying back at home in this review!
DYING: Reborn's abridged version comes to the PSVR. Find out if this "escape the room" style game is worth your time in this review!
Have you been itching to play a new VR game? Find out if Mervils: A VR Adventure is the game you've been looking for in this review!
Double Fine latest game brings psychic abilities to the PlayStation VR. Find out if Psychonauts in the Rhombus of Ruin is worth your time in this review!
Are you ready to hit the seas with a daemon seeking revenge? Find out if you should set sail with Velvet and her companions or if this game should stay docked in this review of Tales of Berseria!
QubicGames' brings their gnome runner to the PlayStation Vita. Find out Geki Yaba Runner is worth your time or will have you running for the hills in this review!
Ninja Theory's latest release Dexed puts the power of fire and ice in the palm of your hands! Find out if this PSVR game is hot or cold in this review.
Love horror games? The award winning Sylvio makes its console debut. Find out if the scares are worth it in this review!
The extremely popular VOCALOID, Hatsune Miku has made her virtual reality debut on PSVR. Find out if this is an experience is for you in this review of Hatsune Miku: VR Future Live!
Crytek has created a gorgeous world that is unlike anything you've seen in virtual reality. Find out if this is a place you want to explore or ignore in this review of Robinson: The Journey.
Sports Bar VR is one of the few virtual reality games that allows you to relax in a social environment. Find out if this a bar that you want to frequent in this review!
The Brookhaven Experiment provides a heart-pounding VR experience, but do you want to put your heart through that? Find out in this review!
Weeping Doll is a creepy game about family secrets. Find out if this family has a history you want to explore in this review!
Duty calls as you must climb a monstrous flying fortress to rescue your father, but is this a mission you even want to bother with? Find out in this review Wayward Sky!
Can a VR experience of a scientist who has gone rogue and a woman accused of killing her own mother keep you engaged enough to find out what's going to happen next? Find out in this review of The Assembly!
Maximum Games' is placing a big bet on their brand new multi-part series Loading Human: Chapter 1. Find out if it's worth your time in this review!
The successfully Kickstarted game Slain makes its console debut on the PlayStation 4. Find out if this 80s / 90s inspired gothic hack and slash is worth your time in this review.
Is Double Fine's first Metroidvania style game worth your time? Find out in this review of Headlander!
What's it like to go to Hell with 7 beautiful women who are trying to get a second chance at life? Find out in this review of Criminal Girls 2: Party Favors!
The planet’s rotation has stopped and it’s your job to get the world spinning again! Find out if you’ll want to take the time to save humanity in this review of MeiQ: Labyrinth of Death!
The underrated PlayStation Vita game, Kick and Fennick, makes it console debut! Find out if a game about a boy, a friendly robot, and a psychotic mech is worth your time in this review!
Trillion: God of Destruction is a strategy / tactical JRPG that introduces a whole new style of gameplay. Find out if it’s worth your time in this review!
Have you been looking for a great RPG to play on your PlayStation Vita? Strange of Sword City may be the game you've been looking for! Check out what I think in this review!
Any other fans of Mavis Beacon out there? It’s probably pretty hard to make any type of typing game without being compared to the program most of us probably used in middle school, but as I made my way through Epistory – The Typing Chronicles I realized that I was embarking on something much greater. Find out more about this adventure here in this review of Epistory – The Typing Chronicles!
Imagine you wake up in a room littered with artifacts that are meant to reveal an intricate story with the option to flesh out the details. Then imagine that room is covered from top to bottom with pamphlets, newspapers, advertisements, consumer electronics, and other items for you to scour in search of answers. The answers can be hard to find, but the beauty of this journey is the reward you feel as you uncover answers.
A fast pace bloody 6-player co-op Zed-slaughtering survival game. Wanna kill fast and often, wanna die faster and oftener... then get your grimey gamer hands on this game.
Sometimes you come across a game, and the title alone piques your curiosity. Typically, these games were founded on a great idea that never fully materialized, so you can understand my reservation when I get handed a game called “I am Bread.” Apparently the developer, Bossa, put together an epic story of bread’s journey to become toast.
Etherium is the new, futuristic real-time strategy game developed by Tindalos Interactive. They took some risk to bring you some significant innovations, but are the growing pains worth it? Click to see my review on Etherium.
Growing up, if I was called a nerd, it was an insult that had to be refuted. I always needed a quick retort to save face, which still helped me to appear cool with the ladies. The truth was different. I spent my evenings at a friend’s house drawing maps of Zelda dungeons, searching the couch for quarters that I could spend at the arcade, and trying to beat Mike Tyson into submission. I never knew at the time that as a nerd I would get the last laugh, and that I would get revenge in a way I could never imagine.
You remember that one time when you asked the video game gods to put all of your favorite anime and video game characters into one awesome fighting game? You didn’t? Oh well, Fighting Climax is here and it is everything you didn’t even know you asked for.
In today's world of fast paced action adventure and FPS games strategy RPGs are often overlooked, or sometimes completely disregarded as a whole. While most games offer a feeling of instant gratification there are those that make you work for it. Enter Disgaea 5: Alliance of Vengeance.
In the universe of Daganronpa a few things are expected, homicidal teddie bear robots, you can’t trust anyone, and don’t expect anything; NIS America’s latest installment Danganronpa Another Episode: Ultra Despair Girls is a shining example of all those points.
Abyss Odyssey: Extended Dream Edition is the latest HD remaster developed by ACE team and published by ATLUS. The game was originally available via respective online marketplaces for the Xbox 360, Playstation 3, and PC in 2014 and this re-release is every bit as enthralling as the original. From a simply stunning art style, unique and challenging battle mechanics, and an original story this game has a lot to bring to the table.