Go Home Annie Review
Release Date: December 10th, 2024
Developer: Misfit Village
Platforms: PC (Reviewed), Consoles TBA 2025
Price: $19.99
As someone who has a love for horror that outshines most, I've found myself looking for different "perspectives" of horror, and I maintain that horror doesn't always have to be about the scares. In fact, sometimes it benefits from the lack of it, and this is the case with Go Home Annie, which has its strengths lie in its dark and psychological approach to its gameplay which creates an immersion that sees the time fly by.
Much like the Backrooms or Slenderman which have its own set of fan-made stories stemming for memes and creepypastas, Go Home Annie sees itself as a lore-expanding entry into the world of the SCP Foundation (known for Secure. Contain. Protect.) playing as Annie, who finds herself helping the SCP Foundation by trying to recover memories and information by utilizing a world jump ability that can have her see and manipulate objects from various timelines in a set space. Coming off of yet another test session, Go Home Annie cleverly uses this opening sequence to get players acquainted with how the game will fundamentally function, utilizing cameras to phase in objects, collecting and using items to interact with the world around you, and understanding how the general puzzle structure will carry itself throughout the game.
There are a ton of elements that go into game design that can be praised or falter depending on the resources handled, but Go Home Annie does a tremendous job in just about every facet of its design to provide a package that feels rich and whole. Through Annie's eyes, you'll witness clever psychological scenarios that rival some of the great moments of Bloober Team's titles, in addition to excellent voice acting that really gives each character their own sense of life. Its horror is also one that lingers rather than attacks, so Go Home Annie also excels in providing an experience that doesn't necessarily try to jump-scare, proving that horror truly doesn't need it to begin with, especially if they're meant to be cheap shots for a quick thrill without any merit. Go Home Annie respects the genre while also trying to catapult it to new heights, and it should be commended that it does so in a gripping way that's also accessible to a non-horror player or someone who may not have the funds to purchase something in AAA territory.
With all of its excellence on full display, it's absolutely worth mentioning that Go Home Annie runs like an absolute charm, as I was getting more frames than I could count playing on an ultrawide monitor, where it also looked fantastic thanks to its polished and robust graphics and lighting. Recently, it also became Steam Deck verified, which is also a testament to how well the game runs and how it's optimized to even run on Valve's impressive handheld.
The aforementioned narrative is gripping from the get-go, captivating in ways that keeps the player on their toes, so seeing as the game is so fast-paced, it's nice that the time to finish it reflects that, and it's one of those instances where shorter is actually better as Go Home Annie does well to mostly never miss a beat, going from scenario to scenario in a steady fashion that keeps it captivating throughout. There were only about two or three instances where I felt like a puzzle or sequence was rather obtuse, feeling unnecessarily redundant at times, but overall the design of the SCP facility you find yourself in addition to other areas (of which I won't spoil) are extremely well done, and it's evident that there was a ton of love and attention that went into making Go Home Annie a palatable and respectable horror game in its own right, regardless of attachment to a narrative source.
I can't stress enough that the beauty of horror can come in many shapes and sizes, and Go Home Annie does well to take the best of almost every kind there is - puzzle-based, psychological, walking-sim-based, environmental storytelling, grotesque, ambient-like, etc. - and creates an amalgamation that almost feels like a celebration of the genre. The sound design alone is a testament to this (please wear headphones), with the whirring of machines, water drops, reverb of open hallways, and more marrying together to orchestrate an atmosphere that consumes. Though keep in mind you'll equally be as shocked to hear that when in some cases when some doors open, they'll sound just like AOL Instant Messenger. I just about fell out of my chair when I first heard it, and it really took me out for a bit.
Overall, Go Home Annie feels like a love letter to horror while also providing a much appreciated experience to fans of creepypastas and the SCP lore. Even to those that have no experience with either, it's an accessible experience that should absolutely be played by those that have even the slightest interest in it, as I feel they'll no doubt be surprised with what they walk away with. While I do feel some will have varying levels of satisfaction, it's still an experience that will be received rather positively, and it's surely one that I would like to either see a follow-up to, or see something new from the developers altogether. For achievement hunters, this is also a fun title to go for that keeps the stress to a minimum. I think there's truthfully just one real missable achievement, but if you're focused and exploring what Go Home Annie has to offer, there should be no trouble getting it all on a first-run even without a guide.
PROS:
Excellent voice acting brings the characters to life to enhance the experience
Extremely polished graphics keeps the game immersive even outside of its story
Optimized incredibly well, running flawlessly with no hiccups at max settings on an ultrawide monitor in addition to being Steam Deck verified.
CONS:
Some scenarios can feel obtuse or unnecessarily extensive, ruining the pace.
A few narrative plot holes can keep the player wondering the backstory or reason for something taking place, but it's nothing detrimental.
AOL Instant Messenger makes a comeback when opening some doors.
A huge thank you to Nordcurrent Labs and Misfit Village for providing us a copy of Go Home Annie for the purposes of this review!