When you’re in the moment, when you’re trying to figure out the next tense, tactical firefight or hoping the other bastard gives you an opening you can fill with a hail of bullets, it’s brilliant, an immersive, white-knuckle ride through an alternate history with a vibe rivaling the best used-future sci-fi. It’s one part skin-of-your-teeth looter, one part “how underhanded can I be” shooter, one part space-dogfight adventure, all of it tenser than the best psychological horror game.
When you don’t, you end up spending twenty minutes catching up on your reading, attempting to join the two or three crews in your region left unprotected by passwords, or otherwise passing the time in a different window while the queue time ticks ever upward.
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