SAM READER
Edgar Allan Poe's Interactive Horror: 1995 Edition
So this puts us in an interesting position— the game is excellent, a bona fide classic where art and atmosphere ooze from every pore and you can feel the care in every frame of the game— but the retail release of said game is so lazy and unnecessary that charging fifteen bucks for something that exists in a form it already exists in that I can’t give this classic game anywhere near the score it deserves. It feels like this was rushed out to capture the market and gain the copyright info, but without doing much to earn it.
Book of Hours Review
If you let this game in, you will lose whole weeks to its engrossing depth and complex interactions. It’s a beautiful expanse of a game that stretches outward from the vertical slice seen during NextFest, and it demands you invite it in.
Sunday Gold Review
I really, really, really want to like Sunday Gold.
I should. It’s a retro-futuristic adventure/heist game taking place in a dystopian city based on ‘70s London Gangster tropes. The art style is an odd and impressionistic one similar to Disco Elysium, one of my favorite games of all time. And the idea of planning heists and putting together evidence to take down a megacorporation is brilliant, especially with the setting details placing the monolithic Hogan Industries at the center of everything from shady pursuits to violent sports. Even some of the mechanics are interesting, with various minigames used to represent the main characters’ abilities. But looking at those mechanics reveals the underpinnings of Sunday Gold, a game fighting itself and the player every step of the way. And unfortunately, that brings the whole package down, somewhat. So in the interest of honesty, I apologize, but I have to be true to my impressions.