There’s a key to difficulty in games, and it’s often hard to work out. It’s a fine line to walk between frustration and satisfaction, between the relief of pulling off a difficult fight (and the knowledge of actual consequence), and making that difficult fight still easy enough that the player wants to keep fighting, rather than logging off to play something more relaxing. It’s a balance not every game can strike, as seen from the number of people who give up on Fromsoft titles. Deadlink, on the other hand, manages it pretty easily. The fights are difficult and the arena setting can turn into an absolute meatgrinder, but every time you squeak out a win, every time you pull that luck and skill together, you feel like a cybernetic neon god. It’s the best feeling in the world, and I can’t wait to see how they expand upon it from here.
Read More
There's not much to say about The Culling, really. It's the kind of game that, if you like arena-based deathmatch shooters, you will probably like. If you don't like multiplayer arena-based deathmatch shooters, you will not like it. That's pretty much the delineation.
Granted, as far as arena-based deathmatch shooters go, I like it a lot more than most, but it's going to be pretty clear when I describe the mechanics whether or not this is your kind of thing.
Read More
Okay, so let me lay it on the line right here: If you have recently seen an action movie and said, "I would like a game that lets me do that," then SUPERHOT is the game for you. If you have ever seen a gunfight and wondered why first-person shooters don't give you the same ability to be a badass, this is the game for you. And, well, if you have recently seen Deadpool and want to turn literally everything within range into an instrument of murder, chances are SUPERHOT is your kind of game, too.
But allow me to explain.
Read More