It's Morphin' Time! With a new movie coming out, the Rangers are ripe for a new game. Instead of knocking out a game based on the movie, Bandai Namco went old school, basing the game around various episodes from the original series. For fans of the Rangers or oldschool sidescrolling beat 'em ups will truly enjoy it, but unfortunately, some of the choices made on basic multiplayer game design leave the game lacking in key areas. If they can be overcome, you will find yourself a morphin' good time.
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SiegeCraft: Commander is a new RTS game on PS4 (with XB1 and Steam editions as well) wherein you launch catapults to magically construct new towers in an attempt to take over the land and claim victory for your realm. Unfortunately, the mechanics of the game have a hard time translating into a playable affair, with no guidelines to help you launch, difficult analog controls that don't always aim where you are, and terrain that won't always let you build where you think you can. It all adds up to a difficult experience that only the most diehard RTS fans will enjoy.
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Dex is an exciting cyberpunk MetroidVania RPG style game with a rich storyline that draws you into a world of intrigue, where the titular character must help thwart the Singularity where artificial intelligence surpasses the human mind. An amazing tale on paper that has received accolades during it's life on Steam, but this Vita edition has a few kinks that need to be ironed out for it to be a fully enjoyable experience.
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Steve Jackson's Sorcery! is a classic set of adventure books from the 80's that, over the course of the past three years, have made their way into an interactive "port" onto iOS, Steam, and Google Play stores. Ryan Johnson at The Gamer's Lounge has been with the series since the beginning, and give his opinion of the crown jewel of the series.
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Sword Art Online: Hollow Realization is an MMO for people who don't have time for MMO's. A SPORPG (Single Player MMO??) with Online elements (umm...), it gets a little confusing, but it all makes perfect sense for people steeped in the lore. Ryan Johnson at The Gamer's Lounge takes a dip in the water and sees if someone new to the series can truly enjoy this unique experience.
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Gurumin returns for another release, this time on the 3DS. Ryan Johnson at The Gamer's Lounge gets to review it and determine which way it is best for you to pick up this classic, fun little RPG.
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Primordia is a 2012 PC point and click game from some of the modern masters of the genre. While an easy purchase for fans of sci fi or the P&C genre, the translation to iOS and touchscreens in general leave some to be desired. Ryan Johnson at The Gamer's Lounge was able to put Primordia (iOS) through it's paces, and comes back with his opinions.
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How many Saiyans does it take to screw in a light bulb? Just one, but it takes him 27 episodes....
As an anime fan who has been jaded to the long, drawn out world of DBZ and it's filler episodes, Ryan Johnson at The Gamer's Lounge wondered how that universe would fare if it were distilled down to it's pure form, allowing you to leap in and really be a part of the world. The result? Dragonball Xenoverse 2 expands on what made XV1 great and makes you feel like a kick-butt Saiyan, without ten episodes of sweating and yelling to get there. Read in to get a full story on the good and bad behind the newest online edition of the Dragonball world.
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Superdimension Neptune Vs. Sega Hard Girls--A title that both confuses the living heck out of you and also helps you completely understand what it's about. It's definitely a niche title, as it's about the only title in memory to pit two warring factions of anthropomorphic video game consoles against each other. In this visual novel/RPG game, you find yourself fighting to save history in a way that lightheartedly pokes at some of the greatest (and darkest) moments in Sega history. Read in for Ryan's full review of this title.
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Bullet Hell + Mega Man + Portal = Rive. If that gets your attention, then you should be playing. Rive is sadly the last game to be made by Two Tribes, because they are going out with a (literal) bang (actually, quite a few billion bangs). Ryan Johnson at The Gamer's Lounge was able to put in time with the game and gives you his frantic review inside.
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It's been a long time since movie games have been good. Seen more as a cash-in to get a little more revenue, it's hard to see a game come from a Hollywood plotline and be quality. The Huntsman: Winter's Curse works hard to buck that trend, and Ryan Johnson at The Gamer's Lounge runs it through it's paces in the hopes of catching a diamond in the rough. Read in to see his thoughts.
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Psycho-Pass is a new visual novel from the world of the anime, letting you see a side story that runs along the same time as the anime. Not a traditional game per se, more of a "choose your own adventure" book. But even then, there are basic mechanics that are needed in a game where your choices can change the fate of the story. Ryan Johnson at The Gamer's Lounge takes a look at it to see if this visual novel is worth your time.
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Severed is the newest title from Drinkbox Studios, makers of the super excellent Guacamelee. Within, we control Sasha as she fights to regain her memories and enact revenge on those who attacked her family. Severed is a touch-heavy game, but does not fall into the traditional tropes of the touchscreen genre. Severed cuts away the negativity that encroaches on bland iOS games and gives a satisfying experience all around.
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Hatsune Miku. A strange story, indeed. Starting as a synthesized voice model, she has expanded to an internet phenomenon, and now this virtual idol has tours across America and has even appeared on the David Letterman show. With her catchy tunes and upbeat music, Miku has captured the heart of many fans around the world. This rhythm game allows you to play along with her, with your button presses helping Miku hit the notes. The presentation is unique, but will Miku capture the hearts of your average fan outside of Japan? Ryan Johnson at The Gamer's Lounge investigates.
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King of Fighters returns this year with a different art style. For the first time in the main series, the graphics have jumped to full polygons instead of the sprite-based gameplay that the series has held onto for so long. But did the base gameplay transition well? Ryan Johnson at The Gamer's Lounge investigates.
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A mere two years ago, Fairy Fencer F was released on the PS3. It is now being remastered and brought back with a release on the PS4, bigger and better than before. A lot has been added to the game since the first release. Lovers of the first release will find a lot to appreciate, as the original's hindrances have been attended to, but does that make it a great game? Ryan at The Gamer's Lounge investigates.
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Grand Kingdom offers a new take on medieval tactical warfare. It's spin mixes board game strategy with turn-based Final Fight style action. Ryan Johnson at The Gamer's Lounge gets to take a spin with the title and reports whether it's worth your time.
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Hard Reset is a 2016 rerelease of a 2011 game in the works since 2009 that was dedicated to reviving the FPS gameplay stylings popular in 1993. Much like the title of the game itself, the newly released console edition is a "hard reset" of the genre, giving people who miss the days of Quake and Wolfenstein 3D exactly what they ask for. Does it hold up to modern gaming archetypes, or should this style of gameplay be left in history where it belongs? Ryan Johnson at The Gamer's Lounge investigates.
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In Between is a very artistic game about a man coming to grips with his own demise. Within, the feeling of not knowing which way is up becomes literal, as our hero manipulates (or is manipulated by) the very force of gravity, and changing the direction of that force is integral to success and helping our protagonist find his own ending. Here's hoping it's a good one. Ryan Johnson at The Gamer's Lounge investigates.
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Stories: The Path of Destinies is a recent release on PC and PS4. Within, you play as a swashbuckling sky pirate fox out to overthrow an evil emperor. Not all decisions lead to a happy ending, though, and you find yourself Groundhog Day-ing through your adventure, learning from your mistakes to come out as a true hero. Ryan Johnson at The Gamer's Lounge sits down with the game and gives you the full scoop.
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