While the game suffers a little from lack of polish, Shadows of Doubt is a beautiful thing even when something goes wrong. It’s satisfying to solve cases, easy to pick up, and feels deep enough that you can sink your teeth into it regardless of whether it’s a quick jaunt or you’re in for the long haul. Here’s hoping that when ColePowered Games finishes with it, it delivers on the promise this demo represents, because then this will be one for the ages.
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Book of Hours arrives in full resplendence this June for PC. If this is the (admittedly thin) vertical slice we’re getting so far, I for one can’t wait to dive in.
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The Steamworld series is one that’s been around for a while now, mixing a focus on traditional video game concepts (miner, platformer, tactical strategy game) with a wildly imaginative setting, some outside-the-box mechanics, and a level of accessibility that means players can jump right into the action. From the demo, it feels like Steamworld Build, the upcoming city-builder addition to the Steamworld universe, carries on that tradition beautifully.
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When you’re in the moment, when you’re trying to figure out the next tense, tactical firefight or hoping the other bastard gives you an opening you can fill with a hail of bullets, it’s brilliant, an immersive, white-knuckle ride through an alternate history with a vibe rivaling the best used-future sci-fi. It’s one part skin-of-your-teeth looter, one part “how underhanded can I be” shooter, one part space-dogfight adventure, all of it tenser than the best psychological horror game.
When you don’t, you end up spending twenty minutes catching up on your reading, attempting to join the two or three crews in your region left unprotected by passwords, or otherwise passing the time in a different window while the queue time ticks ever upward.
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It's been almost a week since FunCom released their fantasy sandbox survival sim, Conan Exiles. And the prognosis is...better than initial launch. The game looks great, and the loop of scavenging and survival is well worth it, sure. It's also the only game with (and this is obligatory since it's been the only news coming out about this game other than the lag info,) an endowment slider so you can choose the size of your character's breasts, or, if you are so inclined, pendulous lower extremities. But while the game has a lot of interesting systems and some absolutely gorgeous graphics, the extreme lack of balance, lag and rubberbanding issues, and just downright uncooperative AI mean that this game will have a lot of polish to deliver before its final release.
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Why should you get this game? Because for the first time in it's long and checkered history, the cult horror game Pathologic is finally in a playable form. The graphics are better, the English translation actually matches up with what's being said in the game, and many of the truly game-breaking bugs are nowhere to be found. For the first time, players are finally able to play a rare gem in the form the authors intended it to be played.
Why should you play Pathologic at all? Well, that's a lot more complicated. The short answer is simple:
Everyone needs their mind messed with a little sometimes.
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Victor Vran , the new game from Tropico developer Haemimont Games, is an ARPG like Diablo or The Incredible Adventures of Van Helsing. It's set in a crumbling castle somewhere in Europe, filled with all manner of creepy and crawly creatures. While many people have noted similarities to other ARPGs out there, Victor Vran adds a new element to action-RPGs that most other games have ignored: Height.
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