This game is a choose your own adventure, first and foremost. You make a decision, you get rewarded/ punished. This is a tried and true formula that I feels the creators really managed to flesh out in this last act.
Giana Sisters: Dream Runners is a fast-paced, head-to-head platformer for up to four players developed by Black Forest Games. The game pits up to four players (or AI opponents) against each other in a looping stage, in local and online competition, speed-running for the finish in an effort to push each other off the screen with the help of boosters and power-ups.
Airscape: The Fall of Gravity is a fast-paced, gravity-shifting action platformer about a deep-sea octopus who has been kidnapped by a mechanical alien race. Players control an Octopus on an adventure to save its family from the clutches of the motorized menace.
This week John, Robert and Nathanael talk about Xbox One bundles, Destiny, Black Ops 3, Rainbow Six Siege, Mario Maker, Amiibo, Game delays, PS4 3.0 Software, Metal Gear, Minecraft and more!
In today's world of fast paced action adventure and FPS games strategy RPGs are often overlooked, or sometimes completely disregarded as a whole. While most games offer a feeling of instant gratification there are those that make you work for it. Enter Disgaea 5: Alliance of Vengeance.
It’s not often that I get to sit down and write a review of a game that truly impresses me from the get go, however, with Assault Android Cactus I get to do just that. Assault Android Cactus is an arcade-style twin stick shooter, due to be released on PC September 23, 2015 with a console release expected early 2016. Created by Witch Beam, an Australian based Indie Development team, they set out to create something memorable and boy did they deliver.
Your favorite Persona 4 characters take their battle to the dance floor as they try to solve the mysterious situations surrounding the Love Meets Bond festival. Does this game have enough moves to keep you engaged? Find out in this review of Persona 4: Dancing All Night!
Maybe I'm just spoiled. Maybe that's it. I've been going over and over in my head exactly what it is about Cross of the Dutchman that makes it so unsatisfying to play. It's not a bad game. It's definitely not like Chariot Wars or The Weaponographist, where I was able to pinpoint (violently) what I disliked about it. I don't dislike anything about Cross of the Dutchman, it's a perfectly okay small game about a folk hero and his attempt to drive the Saxons from his homelands. Violently. With his fists. The art style is pretty terrific, the controls aren't too bad, and it's a nice little hack-and-slasher.
But the game just falls a little short. Maybe not in what it is...it's a hack-and-slash actioner and that's really all I expected from it after a few minutes' play. But definitely in what it could be. I just felt like after playing it, I hadn't experienced anything that I would really take time out of my day otherwise to do. And I suppose that's the real issue.