Updated: The Gamer’s Lounge is going to be having a summer blacklog community contest. The summer is the perfect time to play some games that have been sitting on the shelf or on the hard drive for the last year or so. Put away that next gen AAA title and fire up something from a few years ago or from 20 years ago.
The gang is back and this week we talk about Rocket League, Destiny, Batman, Lost Dimension, Streets of Rage 2, Axis Football 2015, Wolfenstein: Old Blood, The Legend of Kay, Fallout Shelter, Shenmue, Odin Sphere HD Remake, Dishonored Definitive Edition and more!
The Vanishing of Ethan Carter was a critically acclaimed PC game released in Sept 2014. It is a first-person mystery game focused on exploration and discovery that now makes it console debut on the PlayStation 4. Does the PS4 version hold up to the highly rated PC version? Read on to find out!
This is the second in a ongoing journal series that chronicles Mindscape's experience as a streamer and gaming personality. Join the journey of one hardcore gamer's entry into the world of streaming.
Welcome to another installment of Garage Sale Adventures. Join Erik from The Gamers Lounge on his chronicled adventure as he hits up garage sales in his local area and sees what he can find in the way of video games.
I don't like having to pontificate on things like this. I get that it's my job, but it's kind of annoying when I can see the game for what it is, see where it could possibly be, and then be forced to lament that it wound up like this.
Galactic Inheritors is a game that seems like its ambitions exceeded its grasp. It might just be the way the game presents itself, or it may be that it seems like a very intelligent 4X game with some definite perks to it. That those perks are weighted down with a variety of bugs, strange design choices, and just in general failure to seem like an interesting game is more of a tragedy than a delight.
This game has broken me
I've tried every possible angle of attack, from sarcastically framing it as the perfect game for the "offended set" to long pontifications on exactly why this game was made and managed to be released through Steam when it's clearly a quarter of a game. But in the end, I keep coming back to the person whose words have impacted my life far more than anyone's should have, especially his: Roger Ebert.
High Strangeness, a hybrid of 8 and 16 bit games, was one of the first successful Kickstarter games back in 2009. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Now the game makes its way to Wii U and Ryan from The Gamers Lounge shares his review.