On this weeks episode the gang talks Dark Souls 3, Dragon’s Dogma Dark Arisen, Battlefield 1, Planet Coaster, Dishonored 2, Robinson: The Journey, Final Fantasy XV, Call of Duty: Infinite Warfare, Stardew Valley, the VGA's, the PSX and more!
Blade Arcus is a fairly standard fighting game. The controls are solid. The battles are quick, but the key bindings (for keyboard) leave something to be desired. I recommend waiting for a sale to get this one, unless you are a fan of the series and already are into the story, as you will get nothing from this otherwise. Also, get a controller or an arcade stick. Don't be me and play on the keyboard. You can watch my review below if you want to get some game-play shots.
There is something about stubborn-headed Orc-slaying and having an affinity for beard growing that I find respectable. This craving is certainly filled with this game, even with its many glaring flaws. It helps that the game is based off a book of the same name, so the narrative is already defined for the developers to adapt.
LucidSound is committed to providing gamers with the ultimate experience in sound by creating high-end audio products at affordable prices. With there second headset, the LS20 they are out to show you can spend $100 and still get a quality sounding and made headset. Have they succeed? Check out John's review!
All my life, I've wanted nothing more than a proper successor to System Shock 2. Bioshock was always way too easy, even on the hardest setting. Dead Space relied on jump scares and didn't create the necessary level of existential dread. Hell, even Amnesia was just Myst on a very bad drug trip. There hasn't been a game that blends claustrophobia, outright horror, desperate combat, and the feeling that something is terribly, terribly wrong in the same way as Looking Glass Games' classic first person horror/RPG/Adventure. When I saw Syndrome, though, I had hope. The claustrophobic corridors, non-working lights, and twisted imagery made me think of my old standby for any list of horror games. I had a lot of hope.
Whether a vision or a crazy fever dream, Ryan Johnson at The Gamer's Lounge had fun envisioning what he'd like to see in a new Mario series game that plays off of the Switch's name and gimmicks. Ryan takes his crazy thoughts and puts them down, asking if you have any dream games of your own.
Steve Jackson's Sorcery! is a classic set of adventure books from the 80's that, over the course of the past three years, have made their way into an interactive "port" onto iOS, Steam, and Google Play stores. Ryan Johnson at The Gamer's Lounge has been with the series since the beginning, and give his opinion of the crown jewel of the series.
Sword Art Online: Hollow Realization is an MMO for people who don't have time for MMO's. A SPORPG (Single Player MMO??) with Online elements (umm...), it gets a little confusing, but it all makes perfect sense for people steeped in the lore. Ryan Johnson at The Gamer's Lounge takes a dip in the water and sees if someone new to the series can truly enjoy this unique experience.
Retro gaming is getting bigger. Portland Retro Expo is the largest retro gaming expo in the U.S. This year there were a ton of panels, great vendors and more than enough games from everyone’s childhood to make any aging gamer happy. The Gamers Lounge had the chance to attend and here is what we saw.
Primordia is a 2012 PC point and click game from some of the modern masters of the genre. While an easy purchase for fans of sci fi or the P&C genre, the translation to iOS and touchscreens in general leave some to be desired. Ryan Johnson at The Gamer's Lounge was able to put Primordia (iOS) through it's paces, and comes back with his opinions.