In this Video John takes a look at MegaCat Studios latest game for the NES, Genesis and SNES, Little Medusa. He looks and what comes with the complete package, shows off some gameplay and shares his thoughts if worth you hard earned money.
The Gardens Between is a wondrous tale of friendship and learning what it means when a dynamic changes, as told through a series of memories with a unique time-controlling mechanic that has to be seen to be believed.
Hover is a futuristic cyberpunk neon-infused trip reminiscent of Jet Grind Radio, where you speed around the city, tagging graffiti, helping the citizens, and finding the best way to overthrow an oppressive government. While the core gameplay is amazingly fun, the story and missions can be bland and the interface seems as if it wasn’t optimized off of the PC for home console users.
NASCAR Heat brings simulation management and fun arcade simplicity together in a mesh that works rather well. The new manager mode allows you to watch and upgrade your cars which adds another dimension to the intense bumper-to-bumper racing action.
On this weeks show the guys talk Spider-Man, Shadow of the Tomb Raider, Into the Breach, Battlefield 5 Open Beta, The Messenger, THQ Nordic Buys Kingdoms of Amalur, Streets of Rage 4, a live taste test of Sneak Energy and more!
Wazen’s Assault Spy is a game where the player controls a man with a briefcase who is tormented by his junior co-worker, and spends his time being rated on a A to D system for his work. On paper it sounds like the monotonous every day of a office workers life, with a side helping of high school. In reality, it’s anything but.
Labyrinth of Refrain: Coven of Dusk is a new dungeon crawler from the makers of the Disgaea series. Within, the mysterious witch Dronya attempts to discover the mysteries and treasures that await within the titular labyrinth. This statistic-heavy game is sure to please fans of the genre.
Haunted Dungeons: Hyakki Castle is a dungeon crawler crossed with a horror element. Unfortunately it is rough to put something so twitch based (horror) with something so methodical (dungeon crawler) and have it come out satisfying either party. The new mechanic the game introduces (splitting the party in two) feels shoehorned in rather than an integral part of gameplay.