Fallout 4 Automatron Review
Fallout 4’s first piece of DLC has arrived. This should give gamers a reason to jump back into the game. There should be enough to keep gamers interested for a bit until Far Harbor is released in May.
If you are like me, it has been awhile since you played Fallout 4. I finished the game in January and I walked away from it. I had been been binge playing it for several months. Automatron is centered about the Mechanist who has released robots throughout the Commonwealth. Players, along with their new companion Ada, must put a stop to this.
The biggest asset of the DLC is that players can now build robots. They can add to Curie, add to Ada, or start from scratch. The robots have different bodies, heads, arms, legs, and tons of modifications. If you had invested in robotics and/or have a higher Intelligence build there are plenty of neat parts to unlock. I had the problem of not having enough parts. I had to go track down a lot of screws.
The missions are breadcrumb-like quests to stop the Mechanist and clock in at about 4 hours. The story gets very interesting. There are some glitches the final encounter broke for me several times. I wish it was longer. The DLC did suck me back into the Wasteland and I spent a few hours exploring and going to areas I hadn’t explored.
It is fun to drag a robot companion along for the journey. They can take a lot of damage and carry a lot of gear. Think about how much more junk players can haul with a robot. I enjoyed equipping my robot with a flamethrower and lasers.
Gamers can buy this standalone piece of DLC on Steam/PSN/XBL for $10 or as part of the $50 season pass.
Final score 3.5/5