I really, really, really want to like Sunday Gold.
I should. It’s a retro-futuristic adventure/heist game taking place in a dystopian city based on ‘70s London Gangster tropes. The art style is an odd and impressionistic one similar to Disco Elysium, one of my favorite games of all time. And the idea of planning heists and putting together evidence to take down a megacorporation is brilliant, especially with the setting details placing the monolithic Hogan Industries at the center of everything from shady pursuits to violent sports. Even some of the mechanics are interesting, with various minigames used to represent the main characters’ abilities. But looking at those mechanics reveals the underpinnings of Sunday Gold, a game fighting itself and the player every step of the way. And unfortunately, that brings the whole package down, somewhat. So in the interest of honesty, I apologize, but I have to be true to my impressions.
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I will give the twisted minds behind the Warhammer 40,000 universe credit, they at least know what they're doing with atmosphere. The series, a reductio ad absurdam of pretty much all science fiction and a little fantasy, is known for its rich atmosphere and utterly insane character designs. (Well, and codex creep, but that's for another article) It's a huge, bombastic setting of spaceships the size of former Soviet republics and ten foot tall warriors with six lungs and specially made ribs.
Regicide, by comparison, is a tactical strategy game taking some of the elements of Chess and mixing them with XCOM and Warhammer 40,000. It's not nearly as expansive or as utterly batshit as the source material it takes from, but in its own weird, restrained way, it does manage to be a lot of fun.
More, as always, below.
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The Shadowrun franchise is enjoying something of a renaissance recently. The tabletop game franchise; where the players take the roles of hackers, cybernetically enhanced mercenaries, and mages in a dystopian future; has been streamlined and cut down on at least some of the crunch that gives everyone issues with it. Shadowrun Returns (and its superior sequel Dragonfall) has made waves as the first successful licensed game for the franchise since the Genesis iteration back in the '90s.
Now with the online multiplayer game Shadowrun Chronicles: Boston Lockdown, there's a way for people to link up with their friends, break into some corporate buildings, and cultivate an irrational fear of the words "milk run" just like fans of the franchise have done so for years, but with less of the bookkeeping, crunch, and confusing die pools of the tabletop version. And I'd love to say it's every bit as fun as the isometric single-player iteration, but...well, read on.
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