Record of Agarest War is a PS3/Xbox 360 title that has been revamped and brought to the Nintendo Switch. Featuring a unique hook where there are multiple generations and who you court changes the stats of the next protagonist, the title does struggle with a bog-down of features to where it’s hard to pay attention to them all, especially when “stand still and whack things” seems to work so easily at the beginning.
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God Wars: Future Past was released last year for PlayStation 4 and Vita. The Complete Legend releases September 4th for Nintendo Switch and contains the Labyrinth of Yomi DLC which releases day and date for PS4/Vita. Given review of such a long game doesn’t allow you to see every inch of endgame content, Ryan Johnson at The Gamer’s Lounge was able to speak with Yoshimi Yasuda, director of God Wars, and found that the new content is more than expected.
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Seedi is a retro emulation device that has a few days left on its Indiegogo campaign, and is in need of about half of it's funds. As an easy way to play classic CD based games, the Seedi stands out as a good chance to experience some early disc-based classics with some extra modern love options baked in.
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Night Trap is a classic in the annals of video game history as one of the titles that brought about the ESRB ratings we all see on the boxes of our games today. While a review is forthcoming for the rereleased title, Ryan Johnson of The Gamer's Lounge was able to sit down with the lead of Screaming Villains for an interview to see what brought this title back from the grave.
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Ryan Johnson at The Gamer's Lounge got a chance to sit down for an interview with David Rusack of Drinkbox Games to learn why they decided to port their touchscreen enabled game Severed over to Nintendo's new console.
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Whether a vision or a crazy fever dream, Ryan Johnson at The Gamer's Lounge had fun envisioning what he'd like to see in a new Mario series game that plays off of the Switch's name and gimmicks. Ryan takes his crazy thoughts and puts them down, asking if you have any dream games of your own.
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Episode 6 of the classic Evolution of a Gamer series, where Ryan learns lessons about life while teaching his kids about gaming. This time around, Ryan's learning why the repetition of games his son loves is worth more than another few hours in front of a solo game of his own.
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Continuing the run of classic Evolution of a Gamer articles, this one reflect's Ryan's gamer-geek attempt at prepping for major surgery through his love of video games. Not for the feint of heart.
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Ryan brings back Episode 4 of the Evolution of a Gamer series to commemorate it's return and introduce a new crew of readers to the important life lessons he learns whilst teaching his sons about his favorite hobby.
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In Episode 3 of the original Evolution of a Gamer series, Ryan teaches his son how to overcome some difficult boss enemies, whilst learning the parental skill of building encouragement and confidence in his young gamer son.
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Rebooting his 2010 Evolution of a Gamer series for a new crew of readers at the Gamer's Lounge, Ryan pulls up the second in his archive of articles where he teaches his son about gaming, and learns something about life in the process. Here, Ryan learns a valuable lesson in trust when his son figures out how to save data on his DS.
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Back when I wrote for a site that is no longer with us, I wrote this series, Evolution of a Gamer. With the site now defunct, it has disappeared from the internet. This was one of my favorite series of articles to write, where I teach my kids about video games and learn a little bit about real life myself in the process. I've decided to resurrect the series, because I've still had plenty of life lessons with my kids, but want new readers to be able to catch up. Over the next few weeks, I'll be posting the previous articles to get you up to speed. Without further ado, here's Episode 1, from way back in 2010! We'll catch up soon.
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SuperFans rejoice! Your beloved game has returned! In an exclusive interview with The Goofer's Lounge, Reggie Fils-Aime sits down and discusses Nintendo's plan to jump into the "what's old is new" fray even further than before.
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A few weeks ago, I was given the opportunity to review a little Wii U title, I've Got to Run! Developed by the one-woman team at Four Corner Games, Syrenne McNulty got to forage ahead in her passion for video games by releasing her first game ever on a home console.
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Squids: Odyssey came out for the Wii U a few weeks ago, and I was fortunate enough to review it. Now, The Game Bakers have offered me the chance to see the 3DS edition as well. In Europe, gamers who picked up the 3DS edition can get the Wii U version free, but this offer has not extended out of that territory. Gamers in other nations at the moment need to choose, but which one should you pick up?
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Curve Studios has been around for a while, and while it isn't a huge studio, it's pedigree is one that makes this reviewer know that whatever they put out guarantees a great time.
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Ryan returns to his favorite article series in GoozerNation, where he shares his favorite hobby with his children while learning something in the process.
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Nintendo holds it's digital rights extremely tight in this modern age of digital gaming. Changing systems requires a full wipe of the previous system, and usually a brand new system to transfer to. However, one specific loophole has been found. While it may not fit your particular situation, this is a handy bit of information that could help you in future purchase decisions.
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The String Arcade released on February 11th, and offers gamers a chance to see a new take on some of their favorite games' soundtracks. After a successful Kickstarter campaign, The String Arcade is looking to capture the heartstrings of the gaming public via the strings of a violin. Pulling from almost every era of video gaming, you will hear Galaga, Zelda, Ecco, Sonic, Minecraft, and others, arranged for a string quartet.
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