Birthdays: The Beginning is a new game from Yasuhiro Wada that's actually been in his head since he was a child. A "God Game" where you get to help nurture animals from the primordial soup all the way up to dinosaurs and even humans, the cute aesthetic hides some deep, confusing, but rewarding gameplay.
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After a major hiatus, being dormant since the original Xbox, platforming mascot Voodoo Vince makes a return in the remastered edition of his original game. While the graphics look up to par with a modern title, the game itself is a carbon copy of the original, complete with all the good and bad aspects of an early 00's platformer.
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Ryan steps out of his traditional gamer shell to review Hakuoki: Kyoto Winds, an otome game for the PlayStation Vita, wherein you play a young girl taken in by a troupe of samurai. Originally there to find your father, you soon find yourself romancing with your captors as a war rages on for control of the kingdom.
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Blackwood Crossing is a beautiful narrative story about two children. It starts out as a simple train ride, but becomes so much more as it weaves a tale of loss and grief in a coming-of-age storyline. Ryan Johnson at The Gamer's Lounge gives you the rundown on this heartfelt tale.
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Indie games try to pull on your feelings, quite often of dread and horror. In this game, the biggest horror Ryan Johnson at The Gamer's Lounge faced is the entirety of a game being made into what he sees as an underwater rescue mission resource management simulator. Might hit a good nerve for someone, but not for this particular review.
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Danganronpa has been around for quite a while, originally landing on Japanese PSP's in 2010. With the third mainline story coming to America in September, Spike Chunsoft releases the original two games on PS4 in America. Ryan Johnson at The Gamer's Lounge was able to go through and tell you whether you should take another trip to Hope's Peak Academy.
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Blue Rider is a game that harkens back to the classic quarter munching days. Who cares about plotline, you're a blue dude in a ship and there are robots to kill! This bullet-hell shooter has quite a lot going for it if you can get over a few design flaws. Ryan Johnson of The Gamer's Lounge looks into this title for you.
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Flywrench. If Flappy Bird and Satan had a baby, this would be it. From the makers of Nidhogg, this game is just as subtle and basic, yet once you master the controls, has a nuance that only the truly dedicated will master.
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Bridge Constructor is a game that's been around as an app for a while, but has recently been ported to Sony machines. Unfortunately, the port needs a bit more polish. The Vita version, in particular, could have handled a little less change and adhered more to the original touchscreen controls. Ryan at The Gamer's Lounge puts the game through it's paces.
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It's Morphin' Time! With a new movie coming out, the Rangers are ripe for a new game. Instead of knocking out a game based on the movie, Bandai Namco went old school, basing the game around various episodes from the original series. For fans of the Rangers or oldschool sidescrolling beat 'em ups will truly enjoy it, but unfortunately, some of the choices made on basic multiplayer game design leave the game lacking in key areas. If they can be overcome, you will find yourself a morphin' good time.
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SiegeCraft: Commander is a new RTS game on PS4 (with XB1 and Steam editions as well) wherein you launch catapults to magically construct new towers in an attempt to take over the land and claim victory for your realm. Unfortunately, the mechanics of the game have a hard time translating into a playable affair, with no guidelines to help you launch, difficult analog controls that don't always aim where you are, and terrain that won't always let you build where you think you can. It all adds up to a difficult experience that only the most diehard RTS fans will enjoy.
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Dex is an exciting cyberpunk MetroidVania RPG style game with a rich storyline that draws you into a world of intrigue, where the titular character must help thwart the Singularity where artificial intelligence surpasses the human mind. An amazing tale on paper that has received accolades during it's life on Steam, but this Vita edition has a few kinks that need to be ironed out for it to be a fully enjoyable experience.
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Steve Jackson's Sorcery! is a classic set of adventure books from the 80's that, over the course of the past three years, have made their way into an interactive "port" onto iOS, Steam, and Google Play stores. Ryan Johnson at The Gamer's Lounge has been with the series since the beginning, and give his opinion of the crown jewel of the series.
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Whether a vision or a crazy fever dream, Ryan Johnson at The Gamer's Lounge had fun envisioning what he'd like to see in a new Mario series game that plays off of the Switch's name and gimmicks. Ryan takes his crazy thoughts and puts them down, asking if you have any dream games of your own.
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Sword Art Online: Hollow Realization is an MMO for people who don't have time for MMO's. A SPORPG (Single Player MMO??) with Online elements (umm...), it gets a little confusing, but it all makes perfect sense for people steeped in the lore. Ryan Johnson at The Gamer's Lounge takes a dip in the water and sees if someone new to the series can truly enjoy this unique experience.
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Gurumin returns for another release, this time on the 3DS. Ryan Johnson at The Gamer's Lounge gets to review it and determine which way it is best for you to pick up this classic, fun little RPG.
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Primordia is a 2012 PC point and click game from some of the modern masters of the genre. While an easy purchase for fans of sci fi or the P&C genre, the translation to iOS and touchscreens in general leave some to be desired. Ryan Johnson at The Gamer's Lounge was able to put Primordia (iOS) through it's paces, and comes back with his opinions.
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How many Saiyans does it take to screw in a light bulb? Just one, but it takes him 27 episodes....
As an anime fan who has been jaded to the long, drawn out world of DBZ and it's filler episodes, Ryan Johnson at The Gamer's Lounge wondered how that universe would fare if it were distilled down to it's pure form, allowing you to leap in and really be a part of the world. The result? Dragonball Xenoverse 2 expands on what made XV1 great and makes you feel like a kick-butt Saiyan, without ten episodes of sweating and yelling to get there. Read in to get a full story on the good and bad behind the newest online edition of the Dragonball world.
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Superdimension Neptune Vs. Sega Hard Girls--A title that both confuses the living heck out of you and also helps you completely understand what it's about. It's definitely a niche title, as it's about the only title in memory to pit two warring factions of anthropomorphic video game consoles against each other. In this visual novel/RPG game, you find yourself fighting to save history in a way that lightheartedly pokes at some of the greatest (and darkest) moments in Sega history. Read in for Ryan's full review of this title.
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Bullet Hell + Mega Man + Portal = Rive. If that gets your attention, then you should be playing. Rive is sadly the last game to be made by Two Tribes, because they are going out with a (literal) bang (actually, quite a few billion bangs). Ryan Johnson at The Gamer's Lounge was able to put in time with the game and gives you his frantic review inside.
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