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Hands On With Maximum Games Mark McMorris: Infinite Air

Maximum Games seems to be filling all the missing gaps in the video game industry with Golf Club 2, Road Rage, and Mark McMorris Infinite Air. What you’ll first notice is that Infinite Air is a physics based snowboarding game that plays a lot like Skate. 

To say that Infinite Air’s world is open doesn’t do it justice. You’ll find yourself cruising down 100 square miles of fresh powder on a procedurally generated mountain. If you don’t like your mountain, you can always customize and generate a new one. Want to see what’s on the complete other side of the mountain? All you have to do is press a button and you’ll be cruising high in the sky in a helicopter. 

Most snowboarding games feature insane tricks that are humanly impossible, but Infinite Air focuses on making a more realistic experience.  Completing your first trick is no easy task. It probably took me about 10 minutes to start to get a feel for the game and after about 30 minutes I was fully comfortable in the world. Being fully comfortable doesn’t mean I was an expert though. There was still a lot to learn, but with patience, Infinite Air can give gamers an experience unlike anything that they’ve played. 

One major highlight of Infinite Air is the map creator. You can create courses filled with ramps, rails, pipes, logs, and groomed snow for flat surfaces. You can share your courses with other players, as well as play user created maps. 

Infinite Air is definitely an ambitious game that has the potential to change the snowboarding genre. Mark McMorris and pals will be debut this fall on PS4, Xbox One, and PC. 

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