Nevermind Review (Early Access PC)
Nevermind is a very unique and strange horror early access game that takes you into the minds of psychological trauma victims, with the goal of solving the puzzles inside the creepy worlds to figure out what the victims have gone through and help them reach clarity and peace.
The game can be played with a variety of biofeedback sensors, which monitors your heart rate. When played with one of these sensors, Nevermind detects your fear level and the game becomes increasingly harder as your fear level increases. The goal of Nevermind is to teach you to be more aware of your unique internal responses to stressful situation. Unfortunately, I was unable to play the game without one of these sensors, but I still really enjoyed playing it without.
The gameplay in Nevermind is great. Even without the biofeedback sensors, it was challenging to solve some of the puzzles. You really have to look hard and think deep in order to successfully solve the puzzles and help the patient. Being a horror film and game fan, I was excited to see just how scary this game would be. I’m the type of person that is not easily scared, especially when it comes to games. (P.T. wasn’t really scary to me, but I’ll admit I jumped a couple times.) I didn’t really find this game very scary, it was more creepy and dark. It didn’t have me jumping out of my seat, except for maybe a few times, but I wonder how much my heart rate really changed throughout the game. While it may not have been very scary, I did find myself “on edge” quite a bit. I was constantly wondering what I was going to come across next and just what was going on inside of this patient's mind.
The graphics in Nevermind are amazing. The environment design is very dark and unique and keeps you looking around at all times. You never know what you will come across in each spooky world. Every patient’s mind has a completely different look and feel, which keeps the game fresh and shows that the developers really put their time and effort into each world.
The music and sounds in the game are very good. It is a pretty quiet game for the most part, but the creepy music and sound effects greatly increase the intensity of the game. As you get deeper in the mind of the patient and things get creepier, the sounds and music do an excellent job of reflecting that. The voice-overs are pretty good as well, but the developer has mentioned that they may be changed at a later time.
Overall, Nevermind is a great game, even being an early access title. It is a fun, unique game that should only improve over time. This game is full of potential and I am excited to see what the developers add and change to the game to make it better. The game play, graphics and sound are all great already, so the possibilities are endless. I really wish I could have played it with a biofeedback sensor to see just how much it adds to the game. Maybe I will pick one up in the future and try it out. If I do, I will be sure to post a follow-up for everyone to check out.
Thanks to Flying Mollusk for providing a code for review.