ATOMIK: RunGunJumpGun Review
Release Date: February 8th, 2018
Price: $8 for Switch
The Nintendo Switch is the perfect home for Indie games these days. ATOMIK: RunGunJumpGun fits well on the Switch. This is a game that is well designed for short bursts of gameplay between those AAA titles, but there might be more to this game than its cheap price.
This game should remind gamers of Joyride Jetpack or any sort of endless runner with an attack option. Gamers are jumping with the help of their mini gun and shooting enemies and obstacles. But if players take two hits, they are sent back to the beginning of the stage. Controls are simple and tight which makes the game easy to play but tough to master.
One of the best parts of ATOMIK: RunGunJumpGun is how quickly players can recover from death. They are sent back to the beginning of the level quickly after dying but most of the levels are very short. Players are going to have to try to collect atomic orbs while controlling where they shoot, down or forward. Shooting forward causes players to lose momentum and start falling. Players will have to time this just to squeeze through obstacles or avoid hitting spikes that litter the floor. I would make it to the end of the stage only to die by making mistakes. This is part of the charm, go back and repeat and try not to get angry.
The level designs are fun, and the graphics are easy on the eyes. As I mentioned, controls are nice and precise which work fantastic for this game. If there was a lot of controller lag, it would be hard to recommend this game due to a much higher level of frustration. The soundtrack is a nice pulsating beat which should keep gamers entertained through the stage. There isn’t much to the story but that doesn't matter. The game is fun and sets itself aside from other Indie games due to its look and challenge. Big thanks to the publisher for letting us review it.
-Easy to play
-Hard to Master
-Prepare to die a lot