Super Galaxy Squadron EX Review
Shmups have to be one of my favorite genres from the 1990s. I have fond memories of R-Type, Raiden, Thunder Force, Un Squadron and the list goes on and on. I haven’t played any recently, except Raptor Call of the Shadows from the 3D Realms collection. Super Galaxy Squadron EX is a great shmup that has a retro feel in a modern set. Super Galaxy Squadron EX has a lot to offer from different classes to a variety of levels. This is a fantastic shmup and it's a must play for fans new and old.
Super Galaxy Squadron EX is an Indie game and it's a vertical shooter. There is a difficulty scale and forgiving health systems. Veterans can jump in with the more difficult settings while rookies to the genre can just have fun.
There is a story behind the game; it supposedly takes place eleven years after the bloody conflict between humanity and the alien citizens of Tau Ceti. Light cutscenes help play out the story. Players can pick from 14 different ships, each with different stats, primary and secondary weapons and one super ability. I went with the heavy armored, slower classes. I couldn’t do as much damage, but I survived longer.
There are plenty of power ups and ways to charge the Hyper meter, which lets players unleash a powerful sometimes screen clearing attack. I found the game to be forgiving and I enjoyed the light bullet hell aspects on the lower difficulty. The graphics take me back to the shmups of the PSX or 16 bit era. The music is great, it's upbeat chiptunes. Controls are tight; keyboard or controller will let gamers play with ease.
I enjoyed the game, levels are quick, and the character roster is impressive. The game has a lot to offer. Here is a link to the steam page, http://store.steampowered.com/app/345860/ and it's $9.99. Gamers can get a taste of that great soundtrack, as well.
Final score 4.5/5
The Gamers Lounge wants to thank the Publisher for giving us the chance to review the game.